Just to make sure I am not missing something obvious. From a quick play
around: baked animations from the physics part are not supported? Is
that correct?
Cheers,
Hartmut
On 22/5/09 10:43 AM, Hartmut Seichter wrote:
Awsome, seems I have to get more familiar with Mercurial - "hg pull"
didn't do what I expected (using bzr usually) - a fresh cloned repo
and now at least my Box is working. I will test a few more things :)
Cheers,
Hartmut
On 21/5/09 9:32 PM, Cedric Pinson wrote:
Hi,
The error you describe is something that has been fixed two days ago.
Could you try again
Cheers
Cedric
On Thu, 2009-05-21 at 10:11 +1200, Hartmut Seichter wrote:
Were getting closer, though I am sure its not the Python version at
least not on Ubuntu. Attached the console output (from the Ubuntu
machine): seems only Jansen.osg could be exported (there is an .osg
file and it loads) - the others had the same issue. Btw. the export
took ages (as in ~10 min) - on a Quad 2.4 GHz machine. The .log file
for Jansen.osg is filled all other .log are empty.
Cheers,
Hartmut
On 21/5/09 4:58 AM, Cedric Pinson wrote:
Hi,
It makes sense now, your python version used with blender is too old.
I dont know about macos soft, but could you check if you can use an up
to date version of python ?
Cheers,
Cedric
On Wed, 2009-05-20 at 18:53 +0200, Rafa Gaitan wrote:
Hi Cedric,
I'm getting also problems with the osgexport, here is my output
[ 0%] /Users/rgaitan/Projects/OSG/osgexport/data/robot/robot.blend
guessing 'blender' ==
'/Users/rgaitan/Applications/blender.app/Contents/MacOS/blender'
Compiled with Python version 2.3.5.
Checking for installed Python... got it!
Traceback (most recent call last):
File "osgExport.py", line 35, in ?
import osg
File "./osg/__init__.py", line 1, in ?
import osgconf
File "./osg/osgconf.py", line 25, in ?
import osgobject
File "./osg/osgobject.py", line 31
CONCAT = lambda s, j="": j.join(str(v) for v in s)
^
SyntaxError: invalid syntax
Error executing Python script from command-line:
osgExport.py (at line 31).
Blender quit
....
For the rest of the models is the same error.
Rafa.
On Tue, May 19, 2009 at 12:27 PM, Cedric Pinson
<[email protected]> wrote:
Hi,
Humm very strange, ok try this:
- hg clone http://hg.plopbyte.net/osgexport/
- cd osgexport
- mkdir build
- cd build
- cmake ../
- make
it should say something in the console while exporting
Can you report the content of the console output ?
It works on my ubuntu 9.04 here
Cheers,
Cedric
On Tue, 2009-05-19 at 10:07 +1200, Hartmut Seichter wrote:
Thanks, Cedric - I just checked out latest revision. Same result
...
On a fresh Ubuntu 9.04 with blender 2.48.1
- install into ~/.blender/scripts (the readme says ~/.blender -
this
however does not work at all)
- open blender with default layout and template (including the unit
box)
- File> Export> OpenSceneGraph (.osg)
- Leave everything as default
- Press "Write" button
- Name file "Test.osg" (directory is $HOME)
- Press "Export AnimTK" button
- No error message (btw. on Mac OSX I get a message about
checking on
the console which is futile because no error messages are logged)
- Check if Test.osg exists ... no - however Test.log exists with
0byte
- I tested to add a simple translation animation - also no avail
Disclaimer - I poke more or less in the dark with blender however I
would suspect the exporter can handle a single box - or is the
exporter only capable to export rigged animations, which would
raise
the question how this exporter can work in conjuntion with the
existing osg exporter.
Cheers,
Hartmut
On 19/5/09 1:14 AM, Cedric Pinson wrote:
Hi Harmut,
I just updated the osgexport repository with some bug fixes if
you use
this exporter maybe it could help, else i will need a blender
file to
debug it.
Cheers,
Cedric
On Mon, 2009-05-18 at 11:36 +0200, Cedric Pinson wrote:
Hi Hartmut,
Can you give more information about the exporter you are using ?
i take care of the version on this page
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
If you have problem with it, could you report the blender file
and step
that result in a empty osg file, without that i can't really help
Cheers,
Cedric
On Mon, 2009-05-18 at 18:05 +1200, Hartmut Seichter wrote:
Hi there,
I am having a hard time to get the osgexport doing "anything"
- is there
a known-to-work revision? Right now with the latest rev I get
the GUI
but after "Write File" an empty Filename.log file - so kind
of hard to
debug.
Cheers,
Hartmut
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__________________________________________________________________
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--
Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral
Fellow, HITLabNZ
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__________________________________________________________________
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow,
HITLabNZ
--
Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ
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