Hi, Right now ipos are not baked, i started to work on it a few month ago but it's not finish. To bake physic i think you would need to make bake of ipos work. Another way could be to ask to blender to bake your ipos (i think it's possible) then the exporter will be able to export each keyframe.
Cheers, Cedric On Fri, 2009-05-22 at 11:01 +1200, Hartmut Seichter wrote: > Just to make sure I am not missing something obvious. From a quick play > around: baked animations from the physics part are not supported? Is > that correct? > > Cheers, > Hartmut > > On 22/5/09 10:43 AM, Hartmut Seichter wrote: > > > > Awsome, seems I have to get more familiar with Mercurial - "hg pull" > > didn't do what I expected (using bzr usually) - a fresh cloned repo > > and now at least my Box is working. I will test a few more things :) > > > > Cheers, > > Hartmut > > > > On 21/5/09 9:32 PM, Cedric Pinson wrote: > >> Hi, > >> > >> The error you describe is something that has been fixed two days ago. > >> > >> Could you try again > >> > >> Cheers > >> Cedric > >> > >> On Thu, 2009-05-21 at 10:11 +1200, Hartmut Seichter wrote: > >>> Were getting closer, though I am sure its not the Python version at > >>> least not on Ubuntu. Attached the console output (from the Ubuntu > >>> machine): seems only Jansen.osg could be exported (there is an .osg > >>> file and it loads) - the others had the same issue. Btw. the export > >>> took ages (as in ~10 min) - on a Quad 2.4 GHz machine. The .log file > >>> for Jansen.osg is filled all other .log are empty. > >>> > >>> Cheers, > >>> Hartmut > >>> > >>> > >>> On 21/5/09 4:58 AM, Cedric Pinson wrote: > >>>> Hi, > >>>> It makes sense now, your python version used with blender is too old. > >>>> I dont know about macos soft, but could you check if you can use an up > >>>> to date version of python ? > >>>> > >>>> Cheers, > >>>> Cedric > >>>> > >>>> > >>>> On Wed, 2009-05-20 at 18:53 +0200, Rafa Gaitan wrote: > >>>> > >>>>> Hi Cedric, > >>>>> > >>>>> I'm getting also problems with the osgexport, here is my output > >>>>> > >>>>> [ 0%] /Users/rgaitan/Projects/OSG/osgexport/data/robot/robot.blend > >>>>> guessing 'blender' == > >>>>> '/Users/rgaitan/Applications/blender.app/Contents/MacOS/blender' > >>>>> Compiled with Python version 2.3.5. > >>>>> Checking for installed Python... got it! > >>>>> Traceback (most recent call last): > >>>>> File "osgExport.py", line 35, in ? > >>>>> import osg > >>>>> File "./osg/__init__.py", line 1, in ? > >>>>> import osgconf > >>>>> File "./osg/osgconf.py", line 25, in ? > >>>>> import osgobject > >>>>> File "./osg/osgobject.py", line 31 > >>>>> CONCAT = lambda s, j="": j.join(str(v) for v in s) > >>>>> ^ > >>>>> SyntaxError: invalid syntax > >>>>> > >>>>> Error executing Python script from command-line: > >>>>> osgExport.py (at line 31). > >>>>> > >>>>> Blender quit > >>>>> .... > >>>>> > >>>>> For the rest of the models is the same error. > >>>>> > >>>>> Rafa. > >>>>> > >>>>> > >>>>> On Tue, May 19, 2009 at 12:27 PM, Cedric Pinson > >>>>> <[email protected]> wrote: > >>>>> > >>>>>> Hi, > >>>>>> > >>>>>> Humm very strange, ok try this: > >>>>>> - hg clone http://hg.plopbyte.net/osgexport/ > >>>>>> - cd osgexport > >>>>>> - mkdir build > >>>>>> - cd build > >>>>>> - cmake ../ > >>>>>> - make > >>>>>> it should say something in the console while exporting > >>>>>> Can you report the content of the console output ? > >>>>>> > >>>>>> It works on my ubuntu 9.04 here > >>>>>> > >>>>>> Cheers, > >>>>>> Cedric > >>>>>> > >>>>>> On Tue, 2009-05-19 at 10:07 +1200, Hartmut Seichter wrote: > >>>>>> > >>>>>>> Thanks, Cedric - I just checked out latest revision. Same result > >>>>>>> ... > >>>>>>> > >>>>>>> On a fresh Ubuntu 9.04 with blender 2.48.1 > >>>>>>> > >>>>>>> - install into ~/.blender/scripts (the readme says ~/.blender - > >>>>>>> this > >>>>>>> however does not work at all) > >>>>>>> - open blender with default layout and template (including the unit > >>>>>>> box) > >>>>>>> - File> Export> OpenSceneGraph (.osg) > >>>>>>> - Leave everything as default > >>>>>>> - Press "Write" button > >>>>>>> - Name file "Test.osg" (directory is $HOME) > >>>>>>> - Press "Export AnimTK" button > >>>>>>> - No error message (btw. on Mac OSX I get a message about > >>>>>>> checking on > >>>>>>> the console which is futile because no error messages are logged) > >>>>>>> - Check if Test.osg exists ... no - however Test.log exists with > >>>>>>> 0byte > >>>>>>> > >>>>>>> - I tested to add a simple translation animation - also no avail > >>>>>>> > >>>>>>> Disclaimer - I poke more or less in the dark with blender however I > >>>>>>> would suspect the exporter can handle a single box - or is the > >>>>>>> exporter only capable to export rigged animations, which would > >>>>>>> raise > >>>>>>> the question how this exporter can work in conjuntion with the > >>>>>>> existing osg exporter. > >>>>>>> > >>>>>>> > >>>>>>> Cheers, > >>>>>>> Hartmut > >>>>>>> > >>>>>>> > >>>>>>> On 19/5/09 1:14 AM, Cedric Pinson wrote: > >>>>>>> > >>>>>>>> Hi Harmut, > >>>>>>>> I just updated the osgexport repository with some bug fixes if > >>>>>>>> you use > >>>>>>>> this exporter maybe it could help, else i will need a blender > >>>>>>>> file to > >>>>>>>> debug it. > >>>>>>>> > >>>>>>>> Cheers, > >>>>>>>> Cedric > >>>>>>>> > >>>>>>>> On Mon, 2009-05-18 at 11:36 +0200, Cedric Pinson wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>>> Hi Hartmut, > >>>>>>>>> > >>>>>>>>> Can you give more information about the exporter you are using ? > >>>>>>>>> i take care of the version on this page > >>>>>>>>> http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> If you have problem with it, could you report the blender file > >>>>>>>>> and step > >>>>>>>>> that result in a empty osg file, without that i can't really help > >>>>>>>>> > >>>>>>>>> Cheers, > >>>>>>>>> Cedric > >>>>>>>>> > >>>>>>>>> On Mon, 2009-05-18 at 18:05 +1200, Hartmut Seichter wrote: > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> Hi there, > >>>>>>>>>> > >>>>>>>>>> I am having a hard time to get the osgexport doing "anything" > >>>>>>>>>> - is there > >>>>>>>>>> a known-to-work revision? Right now with the latest rev I get > >>>>>>>>>> the GUI > >>>>>>>>>> but after "Write File" an empty Filename.log file - so kind > >>>>>>>>>> of hard to > >>>>>>>>>> debug. > >>>>>>>>>> > >>>>>>>>>> Cheers, > >>>>>>>>>> Hartmut > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> osg-users mailing list > >>>>>>>>> [email protected] > >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> __________________________________________________________________ > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> osg-users mailing list > >>>>>>>>> [email protected] > >>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>> -- > >>>>>>> Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral > >>>>>>> Fellow, HITLabNZ > >>>>>>> > >>>>>> -- > >>>>>> +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] > >>>>>> http://www.plopbyte.net > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> osg-users mailing list > >>>>>> [email protected] > >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>>> __________________________________________________________________ > >>>>> > >>>>> _______________________________________________ > >>>>> osg-users mailing list > >>>>> [email protected] > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>> > >>>>> > >>>>> > >>> -- > >>> Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, > >>> HITLabNZ > > > > > > -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] http://www.plopbyte.net
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