Hi,

The error you describe is something that has been fixed two days ago.

Could you try again

Cheers
Cedric

On Thu, 2009-05-21 at 10:11 +1200, Hartmut Seichter wrote:
> Were getting closer, though I am sure its not the Python version at
> least not on Ubuntu. Attached the console output (from the Ubuntu
> machine): seems only Jansen.osg could be exported (there is an .osg
> file and it loads) - the others had the same issue. Btw. the export
> took ages (as in ~10 min) - on a Quad 2.4 GHz machine. The .log file
> for Jansen.osg is filled all other .log are empty.
> 
> Cheers,
> Hartmut
> 
> 
> On 21/5/09 4:58 AM, Cedric Pinson wrote: 
> > Hi,
> > It makes sense now, your python version used with blender is too old.
> > I dont know about macos soft, but could you check if you can use an up
> > to date version of python ?
> > 
> > Cheers,
> > Cedric
> > 
> > 
> > On Wed, 2009-05-20 at 18:53 +0200, Rafa Gaitan wrote:
> >   
> > > Hi Cedric,
> > > 
> > > I'm getting also problems with the osgexport, here is my output
> > > 
> > > [  0%] /Users/rgaitan/Projects/OSG/osgexport/data/robot/robot.blend
> > > guessing 'blender' ==
> > > '/Users/rgaitan/Applications/blender.app/Contents/MacOS/blender'
> > > Compiled with Python version 2.3.5.
> > > Checking for installed Python... got it!
> > > Traceback (most recent call last):
> > >   File "osgExport.py", line 35, in ?
> > >     import osg
> > >   File "./osg/__init__.py", line 1, in ?
> > >     import osgconf
> > >   File "./osg/osgconf.py", line 25, in ?
> > >     import osgobject
> > >   File "./osg/osgobject.py", line 31
> > >     CONCAT    = lambda s, j="": j.join(str(v) for v in s)
> > >                                                 ^
> > > SyntaxError: invalid syntax
> > > 
> > > Error executing Python script from command-line:
> > > osgExport.py (at line 31).
> > > 
> > > Blender quit
> > > ....
> > > 
> > > For the rest of the models is the same error.
> > > 
> > > Rafa.
> > > 
> > > 
> > > On Tue, May 19, 2009 at 12:27 PM, Cedric Pinson
> > > <[email protected]> wrote:
> > >     
> > > > Hi,
> > > > 
> > > > Humm very strange, ok try this:
> > > > - hg clone http://hg.plopbyte.net/osgexport/
> > > > - cd osgexport
> > > > - mkdir build
> > > > - cd build
> > > > - cmake ../
> > > > - make
> > > > it should say something in the console while exporting
> > > > Can you report the content of the console output ?
> > > > 
> > > > It works on my ubuntu 9.04 here
> > > > 
> > > > Cheers,
> > > > Cedric
> > > > 
> > > > On Tue, 2009-05-19 at 10:07 +1200, Hartmut Seichter wrote:
> > > >       
> > > > > Thanks, Cedric - I just checked out latest revision. Same result ...
> > > > > 
> > > > > On a fresh Ubuntu 9.04 with blender 2.48.1
> > > > > 
> > > > > - install into ~/.blender/scripts (the readme says ~/.blender - this
> > > > > however does not work at all)
> > > > > - open blender with default layout and template (including the unit
> > > > > box)
> > > > > - File > Export > OpenSceneGraph (.osg)
> > > > > - Leave everything as default
> > > > > - Press "Write" button
> > > > > - Name file "Test.osg" (directory is $HOME)
> > > > > - Press "Export AnimTK" button
> > > > > - No error message (btw. on Mac OSX I get a message about checking on
> > > > > the console which is futile because no error messages are logged)
> > > > > - Check if Test.osg exists ... no - however Test.log exists with 0byte
> > > > > 
> > > > > - I tested to add a simple translation animation - also no avail
> > > > > 
> > > > > Disclaimer - I poke more or less in the dark with blender however I
> > > > > would suspect the exporter can handle a single box - or is the
> > > > > exporter only capable to export rigged animations, which would raise
> > > > > the question how this exporter can work in conjuntion with the
> > > > > existing osg exporter.
> > > > > 
> > > > > 
> > > > > Cheers,
> > > > > Hartmut
> > > > > 
> > > > > 
> > > > > On 19/5/09 1:14 AM, Cedric Pinson wrote:
> > > > >         
> > > > > > Hi Harmut,
> > > > > > I just updated the osgexport repository with some bug fixes if you 
> > > > > > use
> > > > > > this exporter maybe it could help, else i will need a blender file 
> > > > > > to
> > > > > > debug it.
> > > > > > 
> > > > > > Cheers,
> > > > > > Cedric
> > > > > > 
> > > > > > On Mon, 2009-05-18 at 11:36 +0200, Cedric Pinson wrote:
> > > > > > 
> > > > > >           
> > > > > > > Hi Hartmut,
> > > > > > > 
> > > > > > > Can you give more information about the exporter you are using ?
> > > > > > > i take care of the version on this page
> > > > > > > http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
> > > > > > > 
> > > > > > > If you have problem with it, could you report the blender file 
> > > > > > > and step
> > > > > > > that result in a empty osg file, without that i can't really help
> > > > > > > 
> > > > > > > Cheers,
> > > > > > > Cedric
> > > > > > > 
> > > > > > > On Mon, 2009-05-18 at 18:05 +1200, Hartmut Seichter wrote:
> > > > > > > 
> > > > > > >             
> > > > > > > > Hi there,
> > > > > > > > 
> > > > > > > > I am having a hard time to get the osgexport doing "anything" - 
> > > > > > > > is there
> > > > > > > > a known-to-work revision? Right now with the latest rev I get 
> > > > > > > > the GUI
> > > > > > > > but after "Write File" an empty Filename.log file - so kind of 
> > > > > > > > hard to
> > > > > > > > debug.
> > > > > > > > 
> > > > > > > > Cheers,
> > > > > > > > Hartmut
> > > > > > > > 
> > > > > > > > 
> > > > > > > >               
> > > > > > > _______________________________________________
> > > > > > > osg-users mailing list
> > > > > > > [email protected]
> > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > > > > 
> > > > > > > 
> > > > > > > __________________________________________________________________
> > > > > > > 
> > > > > > > _______________________________________________
> > > > > > > osg-users mailing list
> > > > > > > [email protected]
> > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > > > > 
> > > > > > >             
> > > > > --
> > > > > Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, 
> > > > > HITLabNZ
> > > > >         
> > > > --
> > > > +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
> > > > http://www.plopbyte.net
> > > > 
> > > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > > > 
> > > >       
> > > 
> > >     
> > > 
> > > __________________________________________________________________
> > > 
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >     
> 
> 
> -- 
> Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ
-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to