Hi, The error you describe is something that has been fixed two days ago.
Could you try again Cheers Cedric On Thu, 2009-05-21 at 10:11 +1200, Hartmut Seichter wrote: > Were getting closer, though I am sure its not the Python version at > least not on Ubuntu. Attached the console output (from the Ubuntu > machine): seems only Jansen.osg could be exported (there is an .osg > file and it loads) - the others had the same issue. Btw. the export > took ages (as in ~10 min) - on a Quad 2.4 GHz machine. The .log file > for Jansen.osg is filled all other .log are empty. > > Cheers, > Hartmut > > > On 21/5/09 4:58 AM, Cedric Pinson wrote: > > Hi, > > It makes sense now, your python version used with blender is too old. > > I dont know about macos soft, but could you check if you can use an up > > to date version of python ? > > > > Cheers, > > Cedric > > > > > > On Wed, 2009-05-20 at 18:53 +0200, Rafa Gaitan wrote: > > > > > Hi Cedric, > > > > > > I'm getting also problems with the osgexport, here is my output > > > > > > [ 0%] /Users/rgaitan/Projects/OSG/osgexport/data/robot/robot.blend > > > guessing 'blender' == > > > '/Users/rgaitan/Applications/blender.app/Contents/MacOS/blender' > > > Compiled with Python version 2.3.5. > > > Checking for installed Python... got it! > > > Traceback (most recent call last): > > > File "osgExport.py", line 35, in ? > > > import osg > > > File "./osg/__init__.py", line 1, in ? > > > import osgconf > > > File "./osg/osgconf.py", line 25, in ? > > > import osgobject > > > File "./osg/osgobject.py", line 31 > > > CONCAT = lambda s, j="": j.join(str(v) for v in s) > > > ^ > > > SyntaxError: invalid syntax > > > > > > Error executing Python script from command-line: > > > osgExport.py (at line 31). > > > > > > Blender quit > > > .... > > > > > > For the rest of the models is the same error. > > > > > > Rafa. > > > > > > > > > On Tue, May 19, 2009 at 12:27 PM, Cedric Pinson > > > <[email protected]> wrote: > > > > > > > Hi, > > > > > > > > Humm very strange, ok try this: > > > > - hg clone http://hg.plopbyte.net/osgexport/ > > > > - cd osgexport > > > > - mkdir build > > > > - cd build > > > > - cmake ../ > > > > - make > > > > it should say something in the console while exporting > > > > Can you report the content of the console output ? > > > > > > > > It works on my ubuntu 9.04 here > > > > > > > > Cheers, > > > > Cedric > > > > > > > > On Tue, 2009-05-19 at 10:07 +1200, Hartmut Seichter wrote: > > > > > > > > > Thanks, Cedric - I just checked out latest revision. Same result ... > > > > > > > > > > On a fresh Ubuntu 9.04 with blender 2.48.1 > > > > > > > > > > - install into ~/.blender/scripts (the readme says ~/.blender - this > > > > > however does not work at all) > > > > > - open blender with default layout and template (including the unit > > > > > box) > > > > > - File > Export > OpenSceneGraph (.osg) > > > > > - Leave everything as default > > > > > - Press "Write" button > > > > > - Name file "Test.osg" (directory is $HOME) > > > > > - Press "Export AnimTK" button > > > > > - No error message (btw. on Mac OSX I get a message about checking on > > > > > the console which is futile because no error messages are logged) > > > > > - Check if Test.osg exists ... no - however Test.log exists with 0byte > > > > > > > > > > - I tested to add a simple translation animation - also no avail > > > > > > > > > > Disclaimer - I poke more or less in the dark with blender however I > > > > > would suspect the exporter can handle a single box - or is the > > > > > exporter only capable to export rigged animations, which would raise > > > > > the question how this exporter can work in conjuntion with the > > > > > existing osg exporter. > > > > > > > > > > > > > > > Cheers, > > > > > Hartmut > > > > > > > > > > > > > > > On 19/5/09 1:14 AM, Cedric Pinson wrote: > > > > > > > > > > > Hi Harmut, > > > > > > I just updated the osgexport repository with some bug fixes if you > > > > > > use > > > > > > this exporter maybe it could help, else i will need a blender file > > > > > > to > > > > > > debug it. > > > > > > > > > > > > Cheers, > > > > > > Cedric > > > > > > > > > > > > On Mon, 2009-05-18 at 11:36 +0200, Cedric Pinson wrote: > > > > > > > > > > > > > > > > > > > Hi Hartmut, > > > > > > > > > > > > > > Can you give more information about the exporter you are using ? > > > > > > > i take care of the version on this page > > > > > > > http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation > > > > > > > > > > > > > > If you have problem with it, could you report the blender file > > > > > > > and step > > > > > > > that result in a empty osg file, without that i can't really help > > > > > > > > > > > > > > Cheers, > > > > > > > Cedric > > > > > > > > > > > > > > On Mon, 2009-05-18 at 18:05 +1200, Hartmut Seichter wrote: > > > > > > > > > > > > > > > > > > > > > > Hi there, > > > > > > > > > > > > > > > > I am having a hard time to get the osgexport doing "anything" - > > > > > > > > is there > > > > > > > > a known-to-work revision? Right now with the latest rev I get > > > > > > > > the GUI > > > > > > > > but after "Write File" an empty Filename.log file - so kind of > > > > > > > > hard to > > > > > > > > debug. > > > > > > > > > > > > > > > > Cheers, > > > > > > > > Hartmut > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > osg-users mailing list > > > > > > > [email protected] > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > __________________________________________________________________ > > > > > > > > > > > > > > _______________________________________________ > > > > > > > osg-users mailing list > > > > > > > [email protected] > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > -- > > > > > Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, > > > > > HITLabNZ > > > > > > > > > -- > > > > +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] > > > > http://www.plopbyte.net > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________________ > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] http://www.plopbyte.net
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