Jason Daly wrote:
> Andrew Cunningham wrote:
> 
> > Adjusting the material color alpha will work for some geometries but I have 
> > other  geometries where each vertex has a BIND_PER_VERTEX color ( think of 
> > a contour plot of a value), so I would still need to adjust the alpha of 
> > each vertex color.
> > 
> > 
> 
> Actually you don't (unless you need a different alpha for each vertex).  
> Normally, the material's settings will override the color array values.  
> However, if you set the Material's color mode to some value other than 
> NONE, the material color for that element (AMBIENT, DIFFUSE, 
> AMBIENT_AND_DIFFUSE, SPECULAR, or EMISSION) will be replaced by the 
> vertex color.  Unless you doing something fancy, you can typically set 
> the color mode to AMBIENT_AND_DIFFUSE, which lets you make use of your 
> vertex colors, but vary the alpha as you need to.
> 
> Look in the red book, or the glColorMaterial man page for more info.
> 
> --"J"
> 
> _______________________________________________
> 



Ahhh light comes on... thanks!

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