Hi Robert, I am aware of the mess this is to implement... but I need it, and I cannot create my scene graph appropriately because it it generated by some exporter (osgExp) so I have to work with graphs I cannot control.
I just was asking if there is an other solution I didn't tried, but I see there are no miracles, I need to dig into the issue more longer to make the better code I can. Thanks for help. Regards, Vincent. 2009/6/9 Robert Osfield <[email protected]> > Hi Vincent, > > On Tue, Jun 9, 2009 at 7:17 AM, Vincent > Bourdier<[email protected]> wrote: > > Can't it be interesting for OSG to have a setTransparency() method on a > node > > ? using material or something else, but working in each case... > > The OSG's state handling is done with StateSet, you can multiple > parent paths to allow you to decorate the subgraphs with different > state. > > Trying to embed low state management like transparency in nodes would > be an utter mess to implement and to maintain for developers and end > users. Just create your scene graph appropriately and you will be > able to do what you require without any modifications to the scene > graph. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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