Hello all, i use the intersectVisitor to get the intersection between a ray and a geode. It works fine and I'm very happy, because it is very comfortable. Now I have the point (vector) of intersection, but I need the triangle of the drawable what I hit. I would like calculate the barycentric coordinates of the point. With this coordinates I want to calculate the texture coordinates of my intersection point.
There are a comfortable way in osg? Or have anyone a idea for a nice solution? I think the intersectVisitor find the triangle, but i can't get this information. Cheers Martin _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

