Hi Martin,

You'll need to dig into the LineSegmentIntersector code to answer this question.

Robert.

2009/6/22 Großer Martin <[email protected]>:
> Hello Robert,
>
> now, I use the osgUtil::IntersectionVisitor. The example was very helpfully.
> But I have a new little problem. I get the first intersection:
>
> const osgUtil::LineSegmentIntersector::Intersection hit =
> _ray->getFirstIntersection();
>
> After this, I get the intersection point in world coordinates:
>
> osg::Vec3 intersectionPoint = hit.getWorldIntersectPoint();
>
> This vector is right. But the index list and the ratio list are empty.
>
> // get the vertex indices.
> const osgUtil::LineSegmentIntersector::Intersection::IndexList& indices =
> hit.indexList;
> // bary coords
> const osgUtil::LineSegmentIntersector::Intersection::RatioList& ratios =
> hit.ratioList;
> if (indices.size()==3 && ratios.size()==3) // is always false
> {
>     // TO DO
> }
>
> What is my mistake? Have you an idea?
>
> Cheers,
>
> Martin
>
>
>
> Am Freitag, den 19.06.2009, 15:18 +0100 schrieb Robert Osfield:
>
> Hi Martin,
>
> I would recommend using the osgUtil::IntersectionVisitor rather than
> the osgUtil::IntersectVisitor as the later is deprecated and only kept
> around for backwards compatibility.
>
> As for examples of getting the texture coords of a ray intersections
> have a look at the osgViewer::InteractiveImageHandler implementation
> in src/osgViewer/ViewerEventHandlers.cpp as it does just this.
>
> Robert.
>
> 2009/6/19 Großer Martin <[email protected]>:
>> Hello all,
>>
>> i use the intersectVisitor to get the intersection between a ray and a
>> geode. It works fine and I'm very happy, because it is very comfortable.
>> Now I have the point (vector) of intersection, but I need the triangle
>> of the drawable what I hit. I would like calculate the barycentric
>> coordinates of the point. With this coordinates I want to calculate the
>> texture coordinates of my intersection point.
>>
>> There are a comfortable way in osg? Or have anyone a idea for a nice
>> solution? I think the intersectVisitor find the triangle, but i can't
>> get this information.
>>
>>
>> Cheers
>>
>> Martin
>>
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>>
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