Hi Martin, I would recommend using the osgUtil::IntersectionVisitor rather than the osgUtil::IntersectVisitor as the later is deprecated and only kept around for backwards compatibility.
As for examples of getting the texture coords of a ray intersections have a look at the osgViewer::InteractiveImageHandler implementation in src/osgViewer/ViewerEventHandlers.cpp as it does just this. Robert. 2009/6/19 Großer Martin <[email protected]>: > Hello all, > > i use the intersectVisitor to get the intersection between a ray and a > geode. It works fine and I'm very happy, because it is very comfortable. > Now I have the point (vector) of intersection, but I need the triangle > of the drawable what I hit. I would like calculate the barycentric > coordinates of the point. With this coordinates I want to calculate the > texture coordinates of my intersection point. > > There are a comfortable way in osg? Or have anyone a idea for a nice > solution? I think the intersectVisitor find the triangle, but i can't > get this information. > > > Cheers > > Martin > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

