For the archives:

I found the section again on multithreading: section "3.2 Dynamic
Modification" of the Quick Starters Guide.

Bests,
Nico

On Tue, Jun 23, 2009 at 4:41 PM, Nico Kruithof<[email protected]> wrote:
> Hello Robert and Jason,
>
> Thanks for the fast response. I didn't want to create my own render
> loop as I thought I read somewhere that the rendering could be
> multithreaded (the const part of the culling could overlap the
> rendering phase for example). But I guess that this happens within the
> call to viewer.frame(). So creating my own implementation should be
> fine.
>
> Btw. I can't find the page explaining this anymore. Was I dreaming?
>
> Thanks,
> Nico
>
> On Tue, Jun 23, 2009 at 4:31 PM, Robert Osfield<[email protected]> 
> wrote:
>> Hi Nico,
>>
>> As Jason notes the frame loop is under your control so you can just
>> add you own call yourself in your own frame loop.  Another alternative
>> is to subclass from the Viewer and override the updateTraversals()
>> method, another solution would be to subclass from osg::Operation and
>> then attach you Operation to the Viewer using
>> Viewer::addUpdateOperation().
>>
>> On Tue, Jun 23, 2009 at 3:12 PM, Nico Kruithof<[email protected]> wrote:
>>> Hello,
>>>
>>> Say I would like to call a (global) update function every frame (not
>>> directly associated with a node), just before the update of all scene
>>> graph objects. How would I go about? Is there a call back function in
>>> osgViewer that I missed? Or should I make a new root node that gets
>>> called before all other nodes?
>>>
>>> Bests,
>>> Nico Kruithof
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to