Hello

Which one is better ?

Adapter Widget or OSG Widget ?


Sajjad

On Fri, Aug 28, 2009 at 1:39 PM, Alex Sierra <algsie...@gmail.com> wrote:

> What about using osg widgets instead?
>
> -- A.
>
> Sent from my iPhone
>
>
> On Aug 28, 2009, at 6:01 AM, Maxim Gammer <maxgam...@gmail.com> wrote:
>
>  Hello,
>>
>> I've got a proposal to make changes in OSG for better compatibility with
>> QT.
>>
>> Method's name "emit" needs to be replaced in namespace osgParticle.
>>
>> The thing is that "emit" is a name of the macros in QT. Of course, we can
>> redefine "emit" like that:
>>
>> #ifdef emit
>> #define MACRO1_SAVE emit
>> #endif
>> #undef emit
>> .....#include <osg....>
>> #ifdef MACRO1_SAVE
>> #define emit MACRO1_SAVE
>> #undef MACRO1_SAVE
>> #endif
>>
>> , but this solution won't let us use signal/slot stuff.
>>
>> It seems that QT preprocessor replaces "emit" in program listing.
>>
>> The simpliest way to solve that - change method name from "emit" to
>> something else. This will let us using signal/slot things in QT.
>>
>> --
>> Maxim Gammer
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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