Hello Which one is better ?
Adapter Widget or OSG Widget ? Sajjad On Fri, Aug 28, 2009 at 1:39 PM, Alex Sierra <algsie...@gmail.com> wrote: > What about using osg widgets instead? > > -- A. > > Sent from my iPhone > > > On Aug 28, 2009, at 6:01 AM, Maxim Gammer <maxgam...@gmail.com> wrote: > > Hello, >> >> I've got a proposal to make changes in OSG for better compatibility with >> QT. >> >> Method's name "emit" needs to be replaced in namespace osgParticle. >> >> The thing is that "emit" is a name of the macros in QT. Of course, we can >> redefine "emit" like that: >> >> #ifdef emit >> #define MACRO1_SAVE emit >> #endif >> #undef emit >> .....#include <osg....> >> #ifdef MACRO1_SAVE >> #define emit MACRO1_SAVE >> #undef MACRO1_SAVE >> #endif >> >> , but this solution won't let us use signal/slot stuff. >> >> It seems that QT preprocessor replaces "emit" in program listing. >> >> The simpliest way to solve that - change method name from "emit" to >> something else. This will let us using signal/slot things in QT. >> >> -- >> Maxim Gammer >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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