thanks!

config += no_keywords

all works fine!


2009/8/29 D.J. Caldwell <dlcaldwel...@gmail.com>

> Hi, everyone.
>
> I'm sorry, no_keywords may be more than some people bargin for.  What
> I mentioned is true, but there are other side effects.  Specifically,
> Qt may redefine foreach and forever unless no_keywords is used (they
> provide Q_FOREACH and Q_FOREVER as alternatives).
>
> I'm not trying to confuse the issue here (emit and signals/slots), but
> I didn't want anyone caught off guard by unexpected side effects.
>
> As always, I recommend reading the documentation and headers for best
> results (which is fairly useful in this case).
>
> D.J.
>
> On Fri, Aug 28, 2009 at 2:42 PM, D.J. Caldwell<dlcaldwel...@gmail.com>
> wrote:
> > Hi, Maxim,
> >
> > Qt can be built and used with a no_keywords flag so that Qt does not
> > redefine the names emit, signal, or slot.  One uses Q_EMIT, Q_SIGNAL,
> > and Q_SLOT instead.
> >
> > The no_keywords flag exists so that Qt doesn't cause interference with
> > 3rd party signal/slot mechanisms, but I think it applies here in
> > principle (that being, Qt and OSG are conflicting).
> >
> > Check out the Qt documentation and headers for how this works in
> > practice.  no_keywords may be more viable than forcing the change on
> > OSG (or other packages).
> >
> > I hope this helps.
> >
> > D.J.
> >
> > On Fri, Aug 28, 2009 at 12:37 PM, Maxim Gammer<maxgam...@gmail.com>
> wrote:
> >> Hi Tom,
> >>
> >> this solution won't let us use signal/slot stuff (
> >>
> >> 2009/8/28 Jolley, Thomas P <thomas.p.jol...@boeing.com>
> >>>
> >>> Hi Maxim,
> >>>
> >>> What was the result of adding -DQT_NO_EMIT to the compilation flags
> that
> >>> Antonin Linares suggested?
> >>>
> >>>
> >>>
> http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg27183.html
> >>>
> >>> ----
> >>> Tom Jolley
> >>>
> >>> ________________________________
> >>> From: Maxim Gammer [mailto:maxgam...@gmail.com]
> >>> Sent: Friday, August 28, 2009 6:02 AM
> >>> To: OpenSceneGraph Users
> >>> Subject: [osg-users] Improvement of QT and OSG compatibility
> >>>
> >>> Hello,
> >>>
> >>> I've got a proposal to make changes in OSG for better compatibility
> with
> >>> QT.
> >>>
> >>> Method's name "emit" needs to be replaced in namespace osgParticle.
> >>>
> >>> The thing is that "emit" is a name of the macros in QT. Of course, we
> can
> >>> redefine "emit" like that:
> >>>
> >>> #ifdef emit
> >>>
> >>> #define MACRO1_SAVE emit
> >>>
> >>> #endif
> >>>
> >>> #undef emit
> >>>
> >>> .....#include <osg....>
> >>>
> >>> #ifdef MACRO1_SAVE
> >>>
> >>> #define emit MACRO1_SAVE
> >>>
> >>> #undef MACRO1_SAVE
> >>>
> >>> #endif
> >>>
> >>> , but this solution won't let us use signal/slot stuff.
> >>>
> >>> It seems that QT preprocessor replaces "emit" in program listing.
> >>>
> >>> The simpliest way to solve that - change method name from "emit" to
> >>> something else. This will let us using signal/slot things in QT.
> >>>
> >>> --
> >>> Maxim Gammer
> >>>
> >>>
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> osg-users@lists.openscenegraph.org
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>
> >>
> >>
> >>
> >> --
> >> Maxim Gammer
> >>
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Maxim Gammer
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