>Which one is better ?

Adapter Widget + QT is more universal

2009/8/28 Sajjad <dosto.wa...@gmail.com>

> Hello
>
> Which one is better ?
>
> Adapter Widget or OSG Widget ?
>
>
> Sajjad
>
>
> On Fri, Aug 28, 2009 at 1:39 PM, Alex Sierra <algsie...@gmail.com> wrote:
>
>> What about using osg widgets instead?
>>
>> -- A.
>>
>> Sent from my iPhone
>>
>>
>> On Aug 28, 2009, at 6:01 AM, Maxim Gammer <maxgam...@gmail.com> wrote:
>>
>>  Hello,
>>>
>>> I've got a proposal to make changes in OSG for better compatibility with
>>> QT.
>>>
>>> Method's name "emit" needs to be replaced in namespace osgParticle.
>>>
>>> The thing is that "emit" is a name of the macros in QT. Of course, we can
>>> redefine "emit" like that:
>>>
>>> #ifdef emit
>>> #define MACRO1_SAVE emit
>>> #endif
>>> #undef emit
>>> .....#include <osg....>
>>> #ifdef MACRO1_SAVE
>>> #define emit MACRO1_SAVE
>>> #undef MACRO1_SAVE
>>> #endif
>>>
>>> , but this solution won't let us use signal/slot stuff.
>>>
>>> It seems that QT preprocessor replaces "emit" in program listing.
>>>
>>> The simpliest way to solve that - change method name from "emit" to
>>> something else. This will let us using signal/slot things in QT.
>>>
>>> --
>>> Maxim Gammer
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
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>>
>
>
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>


-- 
Maxim Gammer
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