Hi pp, What is the function setupAnimtkNode ? and which version of OpenSceneGraph are you using ?
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2009-10-16 at 11:31 +0200, [email protected] wrote: > Please, anybody, point me to a piece on informationt, thx. > > I try to write osgAnimation Callbacks into an osg file but don't get it to > work. > All available osgAnimation examples create executables, but no osg files. > > When I use osgDB::writeNodeFile( *someScene , "someScene.osg" ) ; > > instead of creating a viewer, the code block between UpdateCallbacks > parenthesis stays empty in the resulting osg file, but this is where I > would expect keyframe and channel data. The Blender Exporter is also not > helpful, as it uses its own mechanism to write out osg files through > Python. > > Can anybody explain / post / create an example that writes a simple > osgAnimation into an osg file, please or point to information on that ? > > > Problem reconstruction : > > osgAnimation Example osganimationnode, exchange the main proc. Instead > of creating a viewer write out a file, as this. > > int main( int , char** ) > { > osg::ref_ptr< osg::Group > root = new osg::Group ; > root->setInitialBound(osg::BoundingSphere(osg::Vec3(10,0,10), 30)); > root->addChild(createAxis()); > > osg::MatrixTransform* node = setupAnimtkNode(); > root->addChild(node); > > if ( !root.valid() ) > osg::notify( osg::FATAL ) << "Failed in createSceneGraph() !" << > std::endl ; > bool arg = false; > > bool result = osgDB::writeObjectFile( * ( root.get() ) , > "animNode.osg" ) ; > if ( !result ) > osg::notify( osg::FATAL ) << "Failed in osgDB::writeNodeFile() > !" << std::endl ; > } > > > > Cheers, searching for the Pivot of my Soul, PP !!! > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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