Hi pp,

Did you try to modify an osgAnimation example and add a
osgDB::writeNodeFile of the root node to see if it writes the animation
correctly in a osg file ?

Cheers,
Cedric 

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Tue, 2009-10-20 at 08:30 +0200, [email protected] wrote:
> Thrall, Bryan wrote:
> > [email protected] wrote on Monday, October 19, 2009 3:14 AM:
> >
> >   
> >>> The reason you get no update callback in the .osg file is that
> >>> osganimationnode uses a custom callback, AnimtkUpdateCallback, that
> >>>       
> > the
> >   
> >>> .osg writer doesn't know about.
> >>>
> >>>       
> >>>> From the OpenSceneGraph-Data .osg files that have animation (such as
> >>>>         
> >>> robot.osg), it looks like osgAnimation::BasicAnimationManager is
> >>> supported, so you could start with using that instead of
> >>> AnimtkUpdateCallback. 
> >>>
> >>> HTH,
> >>>
> >>>       
> >> Had the same guess, but did not manage to get it to work. Example Code
> >> would be cool, so I could go on from this point, thx.
> >>     
> >
> > Unfortunately, I am not familiar with osgAnimation, so I don't really
> > know how to create one. I would recommend looking at the contents of
> > robot.osg and comparing it to the interface of the osgAnimation classes;
> > you could also look at the other osgAnimation examples
> > (osganimationsolid seems to use BasicAnimationManager, for example).
> >
> > I tested that osgAnimation callbacks can be written to files using
> > 'osgconv robot.osg robot2.osg' and they seemed to be written to
> > robot2.osg just fine.
> >
> > Sorry I can't help further.
> >   
> Thx you for your affords, but unfortunately that does not solve the problem.
> I manage to convert an osg file with callbacks into an osg file with 
> callbacks as well.
> But I can't figure out what's happening underneath the hood, so that I 
> can not reproduce from scratch.
> Unfortunately there is no example which is doing this, only osg files 
> with callbacks, or executables.
> 
> But this functionality is required to write an osg Exporter with 
> osgAnimation support.
> 
> Cheers, searching for the Pivot of my Soul, PP !!!
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to