The reason you get no update callback in the .osg file is that
osganimationnode uses a custom callback, AnimtkUpdateCallback, that the
.osg writer doesn't know about.
>From the OpenSceneGraph-Data .osg files that have animation (such as
robot.osg), it looks like osgAnimation::BasicAnimationManager is
supported, so you could start with using that instead of
AnimtkUpdateCallback.
HTH,
Had the same guess, but did not manage to get it to work. Example Code
would be cool, so I could go on from this point, thx.
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