[email protected] wrote on Monday, October 19, 2009 3:14 AM:

>> The reason you get no update callback in the .osg file is that
>> osganimationnode uses a custom callback, AnimtkUpdateCallback, that
the
>> .osg writer doesn't know about.
>> 
>>> From the OpenSceneGraph-Data .osg files that have animation (such as
>> robot.osg), it looks like osgAnimation::BasicAnimationManager is
>> supported, so you could start with using that instead of
>> AnimtkUpdateCallback. 
>> 
>> HTH,
>> 
> Had the same guess, but did not manage to get it to work. Example Code
> would be cool, so I could go on from this point, thx.

Unfortunately, I am not familiar with osgAnimation, so I don't really
know how to create one. I would recommend looking at the contents of
robot.osg and comparing it to the interface of the osgAnimation classes;
you could also look at the other osgAnimation examples
(osganimationsolid seems to use BasicAnimationManager, for example).

I tested that osgAnimation callbacks can be written to files using
'osgconv robot.osg robot2.osg' and they seemed to be written to
robot2.osg just fine.

Sorry I can't help further.
-- 
Bryan Thrall
FlightSafety International
[email protected]
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