Hi there,

I don't have an answer for you but I'm working on the same thing now. This
is my thread (with no answer yet)

http://forum.openscenegraph.org/viewtopic.php?t=3845

The solution I proposed there doesn't quite work. If you get/set the
individual components then it breaks it. I am also trying to use
Matrix::decompose to get the components out of a matrix, but so far no luck.


I'll be listening in here and if I find anything I'll post.

Cheers,
Andrew



On Fri, Oct 23, 2009 at 4:34 PM, Ash Pat <[email protected]> wrote:

> Hi,
>
> I'm using PositionAttitudeTransform to add multiple instances of a geometry
> node. It appears that the rotation and translation are specified with
> separate methods, setAttitude() and setPosition() respectively. Is that
> correct?
> Can it somehow be done with a single matrix like in homogeneous
> coordinates?
>
> Thanks in advance,
>
> Regards,
> AP
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18629#18629
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to