Hi there, I don't have an answer for you but I'm working on the same thing now. This is my thread (with no answer yet)
http://forum.openscenegraph.org/viewtopic.php?t=3845 The solution I proposed there doesn't quite work. If you get/set the individual components then it breaks it. I am also trying to use Matrix::decompose to get the components out of a matrix, but so far no luck. I'll be listening in here and if I find anything I'll post. Cheers, Andrew On Fri, Oct 23, 2009 at 4:34 PM, Ash Pat <[email protected]> wrote: > Hi, > > I'm using PositionAttitudeTransform to add multiple instances of a geometry > node. It appears that the rotation and translation are specified with > separate methods, setAttitude() and setPosition() respectively. Is that > correct? > Can it somehow be done with a single matrix like in homogeneous > coordinates? > > Thanks in advance, > > Regards, > AP > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18629#18629 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

