Hi Ash,

You can use MatrixTransform instead of PositionAttitudeTransform. Then you
have access to the transform matrix.

Cheers,

Mourad

On Fri, Oct 23, 2009 at 5:34 PM, Ash Pat <ash_zz...@yahoo.com> wrote:

> Hi,
>
> I'm using PositionAttitudeTransform to add multiple instances of a geometry
> node. It appears that the rotation and translation are specified with
> separate methods, setAttitude() and setPosition() respectively. Is that
> correct?
> Can it somehow be done with a single matrix like in homogeneous
> coordinates?
>
> Thanks in advance,
>
> Regards,
> AP
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18629#18629
>
>
>
>
>
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