Hi Ash, You can use MatrixTransform instead of PositionAttitudeTransform. Then you have access to the transform matrix.
Cheers, Mourad On Fri, Oct 23, 2009 at 5:34 PM, Ash Pat <ash_zz...@yahoo.com> wrote: > Hi, > > I'm using PositionAttitudeTransform to add multiple instances of a geometry > node. It appears that the rotation and translation are specified with > separate methods, setAttitude() and setPosition() respectively. Is that > correct? > Can it somehow be done with a single matrix like in homogeneous > coordinates? > > Thanks in advance, > > Regards, > AP > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18629#18629 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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