Hi,
So I tried the MatrixTransform but it seems to skew the geometry.
When I tried a matrix shown below, I was expecting a simple rigid body
translation. But instead I got a display with massive extents.
osg::Matrixd mat;
mat.set ( 1, 0, 0, 0
0, 1, 0, 20,
0, 0, 1, 0,
0, 0, 0, 1 );
Then I tried the following to get some rigid body rotation. What I'm seeing is
almost like a rotation with a shear.
osg::Matrixd mat;
mat2.set ( 1, 1.57, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 );
What am I doing wrong?
Thanks,
Regards,
Ash
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18641#18641
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org