Yes i'm probably trying to do something different to you.

I want to get/set by matrix as well as position, attitude, scale. If you
want just to set/get by matrix alone then as mentioned osg::MatrixTransform
does the job.

Cheers!
Andrew

On Fri, Oct 23, 2009 at 5:06 PM, Mourad Boufarguine <
[email protected]> wrote:

> Hi Ash,
>
> You can use MatrixTransform instead of PositionAttitudeTransform. Then you
> have access to the transform matrix.
>
> Cheers,
>
> Mourad
>
> On Fri, Oct 23, 2009 at 5:34 PM, Ash Pat <[email protected]> wrote:
>
>> Hi,
>>
>> I'm using PositionAttitudeTransform to add multiple instances of a
>> geometry node. It appears that the rotation and translation are specified
>> with separate methods, setAttitude() and setPosition() respectively. Is that
>> correct?
>> Can it somehow be done with a single matrix like in homogeneous
>> coordinates?
>>
>> Thanks in advance,
>>
>> Regards,
>> AP
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=18629#18629
>>
>>
>>
>>
>>
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>
>
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