Hi Wyatt,

The fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord
shaders listed at the top of the cpp with the other two shaders....

Ah, no those are only used if you enable the debug HUD.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to