>From the "Common Questions" of the osgShadow node kit.
"What if my objects already have a shader applied to them? * That shader also needs to implement shadow mapping. See the <http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src /osgShadow/ShadowMap.cpp> top of src/osgShadow/ShadowMap.cpp for the basic shader, and use that in your shader (keep the same names for the variables too). " Which shader is the basic shader, fragmentShaderSource_noBaseTexture or fragmentShaderSource_withBaseTexture? I assume it isn't one for HUD. Thanks, W
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