Oops... If I use the debug hud, then I need to use the
fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord
shaders?
W


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Jean-Sébastien Guay
Sent: Monday, November 09, 2009 1:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow question

Hi Wyatt,

> The fragmentShaderSource_debugHUD and
fragmentShaderSource_debugHUD_texcoord
> shaders listed at the top of the cpp with the other two shaders....

Ah, no those are only used if you enable the debug HUD.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [email protected]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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