Oops... If I use the debug hud, then I need to use the fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord shaders? W
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean-Sébastien Guay Sent: Monday, November 09, 2009 1:20 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgShadow question Hi Wyatt, > The fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord > shaders listed at the top of the cpp with the other two shaders.... Ah, no those are only used if you enable the debug HUD. J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

