Hi Erik, Tian,

Thanks to you both for testing.

> 1.We can see that: the sharp white around the boat is still there, although 
> the around water looks transparent.

Yes that's still an issue I didn't attempt to fix that one I'm
afraid.. it will need some thought.

> 3.The foams around the island gone, and the water is just transparent around 
> the shore.

Since the shoreline foam is still a work in progress I put a hash
define around it in the water.frag to block out the code until I can
resolve the problems with it.

> 2. When I look up to the boat under the ocean, the boat's color seems 
> abnormal( purple ).
> 3) The underwater scene is now rendering neon-like colors (need effect, but 
> probably not desired!)

Seemed to have missed this because I only tested against the external
shaders, but it highlighted a dormant bug, so well spotted. I rather
liked the underwater disco lights tbh, but sadly not everyone will :).
This has now been resolved
(http://code.google.com/p/osgocean/source/detail?r=185).

> 1)  It seems the alpha of the particles get's dropped when the particles are 
> in the reflection of the sun.

Could you post a screen shot? It's hard to tell what you mean exactly.

> 2) The particles themselves, seem to be darker than usual (like the polygon 
> color turned gray)

I assume this is because you've added the psystem as a child of
OceanScene and thus the default shader will be applied to them, which
will force lighting on them. Make a quick edit of the default shader
and bind it to your particle system replacing the line:

final_color = lighting( textureColor );

with

final_color = textureColor;

They should lighten up again. You might also want to remove the
fogging etc depending on preference.


Regards,


Kim.



2009/11/24 Erik Johnson <[email protected]>:
> Hi Kim,
>
> Rendering osgParticles with osgOcean *kinda* works now with r183, except for 
> three issues I see:
>
> 1)  It seems the alpha of the particles get's dropped when the particles are 
> in the reflection of the sun.
> 2) The particles themselves, seem to be darker than usual (like the polygon 
> color turned gray)
> 3) The underwater scene is now rendering neon-like colors (need effect, but 
> probably not desired!)
>
> Let me know if I can be of more help!
>
> Thanks,
> -Erik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=20284#20284
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/water_2009_11_24t09_33_49_188.jpg
>
>
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