Hi Kim: It is really my honor to test the new Version.
The follow links are my test effect on my own computer: 1.We can see that: the sharp white around the boat is still there, although the around water looks transparent. http://storage.openlab.net.cn/forums/2009-11-24/1981569/boat.JPG 2. When I look up to the boat under the ocean, the boat's color seems abnormal( purple ). http://storage.openlab.net.cn/forums/2009-11-24/1981569/down_up.JPG 3.The foams around the island gone, and the water is just transparent around the shore. http://storage.openlab.net.cn/forums/2009-11-24/1981569/foam.JPG I will test the particle effect tomorrow morning on my work computer. Cheers, MT Kim Bale wrote: > Erik, Tian et al. > > I committed some changes to the trunk last night that allow > transparencies, and thus particle systems to work with the glare and > depth of field effects > (http://code.google.com/p/osgocean/source/detail?r=183). If you could > test this functionality I would be grateful, it works fine on my > machine, but I only tested it with a transparent quad and not particle > systems but it appears Tian is having issues with the Multiple render > target support. > > Color buffer writes are now done to gl_FragData[0] and luminance/depth > writes to gl_FragData[1]. You can see these changes in the water, > terrain and default shaders. > > Let me know how you get on. > > Kim. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20227#20227 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

