Hi MT, I've been working on this for the past couple of evenings. It's pretty much done, but I haven't tested it yet. I should have it checked in by Monday, I'll post on this thread when it's done.
Kim. 2009/11/18 Tian Ma <[email protected]>: > Hi Kim: > > Have you solved the particle render problem in OsgOcean1.01? > > Could I open the glare and DOF effects with fire particle effect? > > Cheers, > MT > > > > Kim Bale wrote: >> Haha well I've never played with them so I was rather sketchy on the theory. >> >> Using MRTs would actually make for a pretty easy fix. I shall see if I >> can do that this week. >> >> K. >> >> >> >> 2009/11/16 Jean-Sébastien Guay <>: >> >> > Hi Kim, >> > >> > >> > > I'm not sure if Ogls multiple render target >> > > implementation is any more efficient than using a completely separate >> > > pass but rendering the ocean twice would be very costly. >> > > >> > >> > Yes, of course MRT is more efficient than multiple passes... It's only one >> > pass of the geometry, but with multiple buffer attachments that you can >> > address independently in your shaders. That's the whole point of MRT :-) >> > >> > J-S >> > -- >> > ______________________________________________________ >> > Jean-Sebastien Guay >> > http://www.cm-labs.com/ >> > http://whitestar02.webhop.org/ >> > _______________________________________________ >> > osg-users mailing list >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=19769#19769 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

