Hi Kim,

 Thank you!
 Good work!
 I am very glad to here that.

Cheers,
MT




Kim Bale wrote:
> Hi MT,
> 
> I've been working on this for the past couple of evenings. It's pretty
> much done, but I haven't tested it yet. I should have it checked in by
> Monday, I'll post on this thread when it's done.
> 
> Kim.
> 
> 
> 
> 2009/11/18 Tian Ma <>:
> 
> > Hi Kim:
> > 
> >   Have you solved the particle render problem in OsgOcean1.01?
> > 
> >   Could I open the glare and DOF effects with fire particle effect?
> > 
> > Cheers,
> > MT
> > 
> > 
> > 
> > Kim Bale wrote:
> > 
> > > Haha well I've never played with them so I was rather sketchy on the 
> > > theory.
> > > 
> > > Using MRTs would actually make for a pretty easy fix. I shall see if I
> > > can do that this week.
> > > 
> > > K.
> > > 
> > > 
> > > 
> > > 2009/11/16 Jean-Sébastien Guay <>:
> > > 
> > > 
> > > > Hi Kim,
> > > > 
> > > > 
> > > > 
> > > > > I'm not sure if Ogls multiple render target
> > > > > implementation is any more efficient than using a completely separate
> > > > > pass but rendering the ocean twice would be very costly.
> > > > > 
> > > > > 
> > > > 
> > > > Yes, of course MRT is more efficient than multiple passes... It's only 
> > > > one
> > > > pass of the geometry, but with multiple buffer attachments that you can
> > > > address independently in your shaders. That's the whole point of MRT :-)
> > > > 
> > > > J-S
> > > > --
> > > > ______________________________________________________
> > > > Jean-Sebastien Guay
> > > >                               http://www.cm-labs.com/
> > > >                        http://whitestar02.webhop.org/
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> > > > 
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > > > 
> > > > 
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