Hi Kim, Thank you! Good work! I am very glad to here that.
Cheers, MT Kim Bale wrote: > Hi MT, > > I've been working on this for the past couple of evenings. It's pretty > much done, but I haven't tested it yet. I should have it checked in by > Monday, I'll post on this thread when it's done. > > Kim. > > > > 2009/11/18 Tian Ma <>: > > > Hi Kim: > > > > Have you solved the particle render problem in OsgOcean1.01? > > > > Could I open the glare and DOF effects with fire particle effect? > > > > Cheers, > > MT > > > > > > > > Kim Bale wrote: > > > > > Haha well I've never played with them so I was rather sketchy on the > > > theory. > > > > > > Using MRTs would actually make for a pretty easy fix. I shall see if I > > > can do that this week. > > > > > > K. > > > > > > > > > > > > 2009/11/16 Jean-Sébastien Guay <>: > > > > > > > > > > Hi Kim, > > > > > > > > > > > > > > > > > I'm not sure if Ogls multiple render target > > > > > implementation is any more efficient than using a completely separate > > > > > pass but rendering the ocean twice would be very costly. > > > > > > > > > > > > > > > > > > Yes, of course MRT is more efficient than multiple passes... It's only > > > > one > > > > pass of the geometry, but with multiple buffer attachments that you can > > > > address independently in your shaders. That's the whole point of MRT :-) > > > > > > > > J-S > > > > -- > > > > ______________________________________________________ > > > > Jean-Sebastien Guay > > > > http://www.cm-labs.com/ > > > > http://whitestar02.webhop.org/ > > > > _______________________________________________ > > > > osg-users mailing list > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=19769#19769 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19853#19853 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

