Erik, Tian et al. I committed some changes to the trunk last night that allow transparencies, and thus particle systems to work with the glare and depth of field effects (http://code.google.com/p/osgocean/source/detail?r=183). If you could test this functionality I would be grateful, it works fine on my machine, but I only tested it with a transparent quad and not particle systems but it appears Tian is having issues with the Multiple render target support.
Color buffer writes are now done to gl_FragData[0] and luminance/depth writes to gl_FragData[1]. You can see these changes in the water, terrain and default shaders. Let me know how you get on. Kim. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

