Hi,

can you make a small example that people can easily compile to show the problem? This way will get you most help.

jp

Trajce Nikolov wrote:
ok /// it works for CompositeViewer does not work for osgViewer::Viewer

Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov <[email protected] <mailto:[email protected]>> wrote:

    I just updated from svn. The source search gives mi 0 results

    Nick



    On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]
    <mailto:[email protected]>> wrote:

        Hi,


        Trajce Nikolov wrote:

            interesting. Robert has closed this thread with "fixed" but
            I am having the same problems. btw, where is
            USE_NEW_TEXTURE_POOL defined?


        what version of OSG are you using? The fix is in recent svn
        versions. Think it is in include/osg/Texture. Check the thread
        or search the include/src dirs.

        cheers
        jp


            Nick

            http://www.linkedin.com/in/tnikolov
            Sent from Devlet, Ankara, Turkey

            On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
            <[email protected] <mailto:[email protected]>
            <mailto:[email protected] <mailto:[email protected]>>>
            wrote:

               Hi,

               read this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/

               jp

               Trajce Nikolov wrote:

                   Hi,

                   please have a look at the following scenario. The
            viewer is
                   dynamically created, destroyed and created again. On
            the later,
                   no textures shows up. Any ideas?

                   ..............        viewer->setSceneData(
            loadedModel.get() );
                      viewer->realize();
                   while (!viewer->done())
                   {
                   viewer->frame();
                   }

                   viewer->setSceneData( 0 );
                   loadedModel = 0;
                   viewer = 0;


                   viewer = new osgViewer::Viewer(arguments);
                   setupViewer(viewer.get(),arguments);

                   loadedModel = osgDB::readNodeFiles(arguments);

                   viewer->setSceneData( loadedModel.get() );
                   viewer->realize();
                   while (!viewer->done())
                   {
                   viewer->frame();
                   }
                   .................

                   Nick


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