ok /// it works for CompositeViewer does not work for osgViewer::Viewer

Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov <[email protected]>wrote:

> I just updated from svn. The source search gives mi 0 results
>
> Nick
>
>
>
> On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]> wrote:
>
>> Hi,
>>
>>
>> Trajce Nikolov wrote:
>>
>>> interesting. Robert has closed this thread with "fixed" but I am having
>>> the same problems. btw, where is USE_NEW_TEXTURE_POOL defined?
>>>
>>
>> what version of OSG are you using? The fix is in recent svn versions.
>> Think it is in include/osg/Texture. Check the thread or search the
>> include/src dirs.
>>
>> cheers
>> jp
>>
>>
>>> Nick
>>>
>>> http://www.linkedin.com/in/tnikolov
>>> Sent from Devlet, Ankara, Turkey
>>>
>>> On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport <[email protected]<mailto:
>>> [email protected]>> wrote:
>>>
>>>    Hi,
>>>
>>>    read this:
>>>
>>> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>>
>>>    jp
>>>
>>>    Trajce Nikolov wrote:
>>>
>>>        Hi,
>>>
>>>        please have a look at the following scenario. The viewer is
>>>        dynamically created, destroyed and created again. On the later,
>>>        no textures shows up. Any ideas?
>>>
>>>        ..............        viewer->setSceneData( loadedModel.get() );
>>>           viewer->realize();
>>>        while (!viewer->done())
>>>        {
>>>        viewer->frame();
>>>        }
>>>
>>>        viewer->setSceneData( 0 );
>>>        loadedModel = 0;
>>>        viewer = 0;
>>>
>>>
>>>        viewer = new osgViewer::Viewer(arguments);
>>>        setupViewer(viewer.get(),arguments);
>>>
>>>        loadedModel = osgDB::readNodeFiles(arguments);
>>>
>>>        viewer->setSceneData( loadedModel.get() );
>>>        viewer->realize();
>>>        while (!viewer->done())
>>>        {
>>>        viewer->frame();
>>>        }
>>>        .................
>>>
>>>        Nick
>>>
>>>
>>>
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