Looks like I didnt had the latest source. I am doing fresh build from the
latest right now. If it works on your side I think it is really fixed.

Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 6:10 AM, J.P. Delport <[email protected]> wrote:

> Hi,
>
> Trajce Nikolov wrote:
>
>> Sample is attached
>>
>
> I've just tried it here and it works for cow.osg. I get the cow with
> textures in the second created view.
>
> You'll have to give more details or dig more on your side for a problem.
> What OS, video card?
>
> jp
>
>
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>> Sent from Devlet, Ankara, Turkey
>>
>> On Tue, Dec 1, 2009 at 5:56 AM, J.P. Delport <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Hi,
>>
>>    can you make a small example that people can easily compile to show
>>    the problem? This way will get you most help.
>>
>>    jp
>>
>>    Trajce Nikolov wrote:
>>
>>        ok /// it works for CompositeViewer does not work for
>>        osgViewer::Viewer
>>
>>        Nick
>>
>>        http://www.linkedin.com/in/tnikolov
>>        Sent from Devlet, Ankara, Turkey
>>
>>        On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov
>>        <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected]
>>        <mailto:[email protected]>>> wrote:
>>
>>           I just updated from svn. The source search gives mi 0 results
>>
>>           Nick
>>
>>
>>
>>           On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport
>>        <[email protected] <mailto:[email protected]>
>>           <mailto:[email protected] <mailto:[email protected]>>>
>>        wrote:
>>
>>               Hi,
>>
>>
>>               Trajce Nikolov wrote:
>>
>>                   interesting. Robert has closed this thread with
>>        "fixed" but
>>                   I am having the same problems. btw, where is
>>                   USE_NEW_TEXTURE_POOL defined?
>>
>>
>>               what version of OSG are you using? The fix is in recent svn
>>               versions. Think it is in include/osg/Texture. Check the
>>        thread
>>               or search the include/src dirs.
>>
>>               cheers
>>               jp
>>
>>
>>                   Nick
>>
>>                   http://www.linkedin.com/in/tnikolov
>>                   Sent from Devlet, Ankara, Turkey
>>
>>                   On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
>>                   <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>
>>                   <mailto:[email protected]
>>        <mailto:[email protected]> <mailto:[email protected]
>>        <mailto:[email protected]>>>>
>>
>>                   wrote:
>>
>>                      Hi,
>>
>>                      read this:
>>
>> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>
>>                      jp
>>
>>                      Trajce Nikolov wrote:
>>
>>                          Hi,
>>
>>                          please have a look at the following scenario. The
>>                   viewer is
>>                          dynamically created, destroyed and created
>>        again. On
>>                   the later,
>>                          no textures shows up. Any ideas?
>>
>>                          ..............        viewer->setSceneData(
>>                   loadedModel.get() );
>>                             viewer->realize();
>>                          while (!viewer->done())
>>                          {
>>                          viewer->frame();
>>                          }
>>
>>                          viewer->setSceneData( 0 );
>>                          loadedModel = 0;
>>                          viewer = 0;
>>
>>
>>                          viewer = new osgViewer::Viewer(arguments);
>>                          setupViewer(viewer.get(),arguments);
>>
>>                          loadedModel = osgDB::readNodeFiles(arguments);
>>
>>                          viewer->setSceneData( loadedModel.get() );
>>                          viewer->realize();
>>                          while (!viewer->done())
>>                          {
>>                          viewer->frame();
>>                          }
>>                          .................
>>
>>                          Nick
>>
>>
>>
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