Sample is attached
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:56 AM, J.P. Delport <[email protected]> wrote:
> Hi,
>
> can you make a small example that people can easily compile to show the
> problem? This way will get you most help.
>
> jp
>
> Trajce Nikolov wrote:
>
>> ok /// it works for CompositeViewer does not work for osgViewer::Viewer
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>> Sent from Devlet, Ankara, Turkey
>>
>> On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov
>> <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>> I just updated from svn. The source search gives mi 0 results
>>
>> Nick
>>
>>
>>
>> On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> Hi,
>>
>>
>> Trajce Nikolov wrote:
>>
>> interesting. Robert has closed this thread with "fixed" but
>> I am having the same problems. btw, where is
>> USE_NEW_TEXTURE_POOL defined?
>>
>>
>> what version of OSG are you using? The fix is in recent svn
>> versions. Think it is in include/osg/Texture. Check the thread
>> or search the include/src dirs.
>>
>> cheers
>> jp
>>
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>> Sent from Devlet, Ankara, Turkey
>>
>> On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
>> <[email protected] <mailto:[email protected]>
>> <mailto:[email protected] <mailto:[email protected]>>>
>>
>> wrote:
>>
>> Hi,
>>
>> read this:
>>
>> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>
>> jp
>>
>> Trajce Nikolov wrote:
>>
>> Hi,
>>
>> please have a look at the following scenario. The
>> viewer is
>> dynamically created, destroyed and created again. On
>> the later,
>> no textures shows up. Any ideas?
>>
>> .............. viewer->setSceneData(
>> loadedModel.get() );
>> viewer->realize();
>> while (!viewer->done())
>> {
>> viewer->frame();
>> }
>>
>> viewer->setSceneData( 0 );
>> loadedModel = 0;
>> viewer = 0;
>>
>>
>> viewer = new osgViewer::Viewer(arguments);
>> setupViewer(viewer.get(),arguments);
>>
>> loadedModel = osgDB::readNodeFiles(arguments);
>>
>> viewer->setSceneData( loadedModel.get() );
>> viewer->realize();
>> while (!viewer->done())
>> {
>> viewer->frame();
>> }
>> .................
>>
>> Nick
>>
>>
>>
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osg/CoordinateSystemNode>
#include <osg/Switch>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <iostream>
void setupViewer(osgViewer::Viewer* viewer, osg::ArgumentParser& arguments)
{
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator =
new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new
osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new
osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new
osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new
osgGA::TerrainManipulator() );
viewer->setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer->addEventHandler( new
osgGA::StateSetManipulator(viewer->getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer->addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer->addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer->addEventHandler(new osgViewer::StatsHandler);
// add the help handler
viewer->addEventHandler(new
osgViewer::HelpHandler(arguments.getApplicationUsage()));
// add the record camera path handler
viewer->addEventHandler(new osgViewer::RecordCameraPathHandler);
// add the LOD Scale handler
viewer->addEventHandler(new osgViewer::LODScaleHandler);
// add the screen capture handler
viewer->addEventHandler(new osgViewer::ScreenCaptureHandler);
}
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+"
is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+"
[options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image
<filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem
<filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("--login <url>
<username> <password>","Provide authentication information for http file
access.");
osg::ref_ptr<osgViewer::Viewer> viewer = new
osgViewer::Viewer(arguments);
unsigned int helpType = 0;
if ((helpType = arguments.readHelpType()))
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occurred when parsing the program
arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
if (!osgDB::Registry::instance()->getAuthenticationMap())
{
osgDB::Registry::instance()->setAuthenticationMap(new
osgDB::AuthenticationMap);
osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
url,
new osgDB::AuthenticationDetails(username, password)
);
}
}
setupViewer(viewer.get(),arguments);
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" <<
std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program
arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
osgUtil::Optimizer::TextureVisitor tv(true, false, false, false, false,
false);
loadedModel->accept(tv);
viewer->setSceneData( loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
viewer->setSceneData( 0 );
loadedModel = 0;
viewer = 0;
viewer = new osgViewer::Viewer(arguments);
setupViewer(viewer.get(),arguments);
loadedModel = osgDB::readNodeFiles(arguments);
loadedModel->accept(tv);
viewer->setSceneData( loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
return 0;
}
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