I am getting crash in
void Group::releaseGLObjects(osg::State* state) const

after releasing the osgViewer::VIewer

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Sat, Dec 5, 2009 at 2:38 AM, Robert Osfield <[email protected]>wrote:

> Hi Fabien,
>
> The wrappers were up to date, but osgAnimation simply had a method
> defined and no body for it.  I could find any calls to the problem
> method so have simply removed it.  Perhaps Cedric added it with the
> intention of implementing it, but in the end never did or need to it.
>  Since the method isn't used I've just removed it and updated the
> wrappers.
>
> Could you do an svn update and let me know if things work fine.
>
> Cheers,
> Robert.
>
> On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte
> <[email protected]> wrote:
> > Hello,
> > I have tested the trunk r10851 on Windows, MSVC 2008.
> > I have a problem at build time, osgAnimation wrappers has not linked
> because a method (updateGraph) is not found. I just commented the method,
> and then everything build correclty. The wrappers have not been updated
> maybe?
> > During the compilation of my project based on OSG, i need to add a lot of
> headers in order to build with the new OSG : #include <osg/MatrixTransform>
> and #include <algorithm>. Hey, a good thing if headers have been cleaned
> up...
> >
> > Then, at runtime no problem. It seems to me paging is smoother at first,
> but not so sure after testing an old version of our program. And good news,
> a recent bug that seems to block the paging disappears (the bug appears just
> after i have upgraded my nvidia drivers).
> > So really good works! Thanks!
> >
> > Fabien
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Robert Osfield
> > Sent: vendredi 4 décembre 2009 18:34
> > To: OpenSceneGraph Users
> > Subject: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release
> >
> > Hi All,
> >
> > It's been a long long time since the last dev release, virtue of me being
> distracted by work like OpenGL ES, GL object pools etc.  I'm now almost back
> on top of submissions, so the time now looks good to make the 2.9.6
> developer release.  Since it's been so long since the last dev release there
> has been lots and lots of build and source code changes so would appreciate
> testing of svn/trunk so we can catch any problems prior to the 2.9.6 release
> - all going well I'll make it this comming Monday morning.
> >
> > The API should be pretty compatible between 2.8.x and 2.9.6 so I'm
> hopping that users won't see too many problems arising from all these
> changes, what I can say is whether all the changes have broken the build in
> the less actively used platforms i.e. beyond Linux and Window.  Even on the
> most commonly used platforms there are still lots of different architecture,
> build and dependency differences to throw a spanner in the works so as much
> testing as you can throw at it the better.
> >
> > If you see build and runtime issues just post a report of them to
> osg-users/forum on this thread, and any fixes to osg-submissions as complete
> modified files.
> >
> > If things work well for you then please email into this thread to confirm
> that your plarform/build combination is working fine so I know how well we
> are converging to a reasonably stable 2.9.6.
> >
> > Thanks in advance for your assistance,
> > Robert.
> > _______________________________________________
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> >
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