I am getting crash in void Group::releaseGLObjects(osg::State* state) const
after releasing the osgViewer::VIewer Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Sat, Dec 5, 2009 at 2:38 AM, Robert Osfield <[email protected]>wrote: > Hi Fabien, > > The wrappers were up to date, but osgAnimation simply had a method > defined and no body for it. I could find any calls to the problem > method so have simply removed it. Perhaps Cedric added it with the > intention of implementing it, but in the end never did or need to it. > Since the method isn't used I've just removed it and updated the > wrappers. > > Could you do an svn update and let me know if things work fine. > > Cheers, > Robert. > > On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte > <[email protected]> wrote: > > Hello, > > I have tested the trunk r10851 on Windows, MSVC 2008. > > I have a problem at build time, osgAnimation wrappers has not linked > because a method (updateGraph) is not found. I just commented the method, > and then everything build correclty. The wrappers have not been updated > maybe? > > During the compilation of my project based on OSG, i need to add a lot of > headers in order to build with the new OSG : #include <osg/MatrixTransform> > and #include <algorithm>. Hey, a good thing if headers have been cleaned > up... > > > > Then, at runtime no problem. It seems to me paging is smoother at first, > but not so sure after testing an old version of our program. And good news, > a recent bug that seems to block the paging disappears (the bug appears just > after i have upgraded my nvidia drivers). > > So really good works! Thanks! > > > > Fabien > > > > > > -----Original Message----- > > From: [email protected] [mailto: > [email protected]] On Behalf Of Robert Osfield > > Sent: vendredi 4 décembre 2009 18:34 > > To: OpenSceneGraph Users > > Subject: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release > > > > Hi All, > > > > It's been a long long time since the last dev release, virtue of me being > distracted by work like OpenGL ES, GL object pools etc. I'm now almost back > on top of submissions, so the time now looks good to make the 2.9.6 > developer release. Since it's been so long since the last dev release there > has been lots and lots of build and source code changes so would appreciate > testing of svn/trunk so we can catch any problems prior to the 2.9.6 release > - all going well I'll make it this comming Monday morning. > > > > The API should be pretty compatible between 2.8.x and 2.9.6 so I'm > hopping that users won't see too many problems arising from all these > changes, what I can say is whether all the changes have broken the build in > the less actively used platforms i.e. beyond Linux and Window. Even on the > most commonly used platforms there are still lots of different architecture, > build and dependency differences to throw a spanner in the works so as much > testing as you can throw at it the better. > > > > If you see build and runtime issues just post a report of them to > osg-users/forum on this thread, and any fixes to osg-submissions as complete > modified files. > > > > If things work well for you then please email into this thread to confirm > that your plarform/build combination is working fine so I know how well we > are converging to a reasonably stable 2.9.6. > > > > Thanks in advance for your assistance, > > Robert. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ______________________________________________________________________ > > This email has been scanned by the MessageLabs Email Security System. > > For more information please visit > > http://www.messagelabs.com/email______________________________________________________________________ > > > > ______________________________________________________________________ > > This email has been scanned by the MessageLabs Email Security System. > > For more information please visit http://www.messagelabs.com/email > > ______________________________________________________________________ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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