Update done and everything builds correctly now on Windows, MSCV2008.
But at runtime, i have a problem when updating texture content.
I have some code that modify a texture image size when window is resized :
_image->setImage( newWidth, newHeight, 1, GL_RGBA, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, _qimage.bits(),
osg::Image::NO_DELETE, 4 );
It used to works ok (osg 2.9.5), the parent texture is correctly updated at
next rendering.
But with the trunk, something goes wrong (garbage on the screen). I have added
the following line on the parent texture in order to make it works :
_texture->dirtyTextureObject();
Cheers,
Fabien
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert Osfield
Sent: samedi 5 décembre 2009 11:39
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release
Hi Fabien,
The wrappers were up to date, but osgAnimation simply had a method defined and
no body for it. I could find any calls to the problem method so have simply
removed it. Perhaps Cedric added it with the intention of implementing it, but
in the end never did or need to it.
Since the method isn't used I've just removed it and updated the wrappers.
Could you do an svn update and let me know if things work fine.
Cheers,
Robert.
On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte
<[email protected]> wrote:
> Hello,
> I have tested the trunk r10851 on Windows, MSVC 2008.
> I have a problem at build time, osgAnimation wrappers has not linked because
> a method (updateGraph) is not found. I just commented the method, and then
> everything build correclty. The wrappers have not been updated maybe?
> During the compilation of my project based on OSG, i need to add a lot of
> headers in order to build with the new OSG : #include <osg/MatrixTransform>
> and #include <algorithm>. Hey, a good thing if headers have been cleaned up...
>
> Then, at runtime no problem. It seems to me paging is smoother at first, but
> not so sure after testing an old version of our program. And good news, a
> recent bug that seems to block the paging disappears (the bug appears just
> after i have upgraded my nvidia drivers).
> So really good works! Thanks!
>
> Fabien
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Robert Osfield
> Sent: vendredi 4 décembre 2009 18:34
> To: OpenSceneGraph Users
> Subject: [osg-users] Please test svn/trunk in prep for 2.9.6 dev
> release
>
> Hi All,
>
> It's been a long long time since the last dev release, virtue of me being
> distracted by work like OpenGL ES, GL object pools etc. I'm now almost back
> on top of submissions, so the time now looks good to make the 2.9.6 developer
> release. Since it's been so long since the last dev release there has been
> lots and lots of build and source code changes so would appreciate testing of
> svn/trunk so we can catch any problems prior to the 2.9.6 release - all going
> well I'll make it this comming Monday morning.
>
> The API should be pretty compatible between 2.8.x and 2.9.6 so I'm hopping
> that users won't see too many problems arising from all these changes, what I
> can say is whether all the changes have broken the build in the less actively
> used platforms i.e. beyond Linux and Window. Even on the most commonly used
> platforms there are still lots of different architecture, build and
> dependency differences to throw a spanner in the works so as much testing as
> you can throw at it the better.
>
> If you see build and runtime issues just post a report of them to
> osg-users/forum on this thread, and any fixes to osg-submissions as complete
> modified files.
>
> If things work well for you then please email into this thread to confirm
> that your plarform/build combination is working fine so I know how well we
> are converging to a reasonably stable 2.9.6.
>
> Thanks in advance for your assistance, Robert.
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