Hi Robert,
It works now with my example on windows.
But i have a problem with my application, i am currently playing with 
Texture2D::SubloadCallback to optimize my image data transfer, and also avoid 
double buffering when using a drawing thread.
There is a small bug with your change and SubloadCallback, the texture object 
is destroy at each call of Texture2D::apply because the modified count is never 
updated when using SubloadCallback.
I have made a small fix to avoid that, see attachement.

Fabien

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Robert Osfield
Sent: mardi 8 décembre 2009 15:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

Hi Fabien,

On Tue, Dec 8, 2009 at 9:11 AM, Robert Osfield <[email protected]> wrote:
> I have been thinking about the issue of whether to force the 
> reassignment of a new texture object automatically when the size 
> changes or leave it just rescale, using gluScale, as it does right 
> now, and I'm moving towards getting osg::Texture to assign a new 
> texture object when the size changes.  This would avoid the need for 
> an expensive scale operation, and also enable the support under GLES 
> and GL3 to work as neither have GLU.

I have gone ahead and implemented this for Texture2D, it's now checked into 
svn/trunk.  I've tested against you test example.  Could you please do an svn 
update and test you application and let me know how you get on.

Cheers,
Robert.
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Attachment: Texture2D.cpp
Description: Texture2D.cpp

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