Hi Fabuen,

Thanks for the testing.  Could you put together small example, such as
a modified osg example, that illustrates this bug, I can then use this
to rerpduce the bug and then confirm a fix to it.

Thanks,
Robert.

On Mon, Dec 7, 2009 at 8:55 AM, Fabien Lavignotte
<[email protected]> wrote:
> Update done and everything builds correctly now on Windows, MSCV2008.
>
> But at runtime, i have a problem when updating texture content.
> I have some code that modify a texture image size when window is resized :
>
> _image->setImage( newWidth, newHeight, 1, GL_RGBA, GL_BGRA,
>                GL_UNSIGNED_INT_8_8_8_8_REV, _qimage.bits(), 
> osg::Image::NO_DELETE, 4 );
>
> It used to works ok (osg 2.9.5), the parent texture is correctly updated at 
> next rendering.
> But with the trunk, something goes wrong (garbage on the screen). I have 
> added the following line on the parent texture in order to make it works :
>
> _texture->dirtyTextureObject();
>
>
> Cheers,
> Fabien
>
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Robert 
> Osfield
> Sent: samedi 5 décembre 2009 11:39
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release
>
> Hi Fabien,
>
> The wrappers were up to date, but osgAnimation simply had a method defined 
> and no body for it.  I could find any calls to the problem method so have 
> simply removed it.  Perhaps Cedric added it with the intention of 
> implementing it, but in the end never did or need to it.
>  Since the method isn't used I've just removed it and updated the wrappers.
>
> Could you do an svn update and let me know if things work fine.
>
> Cheers,
> Robert.
>
> On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte 
> <[email protected]> wrote:
>> Hello,
>> I have tested the trunk r10851 on Windows, MSVC 2008.
>> I have a problem at build time, osgAnimation wrappers has not linked because 
>> a method (updateGraph) is not found. I just commented the method, and then 
>> everything build correclty. The wrappers have not been updated maybe?
>> During the compilation of my project based on OSG, i need to add a lot of 
>> headers in order to build with the new OSG : #include <osg/MatrixTransform> 
>> and #include <algorithm>. Hey, a good thing if headers have been cleaned 
>> up...
>>
>> Then, at runtime no problem. It seems to me paging is smoother at first, but 
>> not so sure after testing an old version of our program. And good news, a 
>> recent bug that seems to block the paging disappears (the bug appears just 
>> after i have upgraded my nvidia drivers).
>> So really good works! Thanks!
>>
>> Fabien
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Robert Osfield
>> Sent: vendredi 4 décembre 2009 18:34
>> To: OpenSceneGraph Users
>> Subject: [osg-users] Please test svn/trunk in prep for 2.9.6 dev
>> release
>>
>> Hi All,
>>
>> It's been a long long time since the last dev release, virtue of me being 
>> distracted by work like OpenGL ES, GL object pools etc.  I'm now almost back 
>> on top of submissions, so the time now looks good to make the 2.9.6 
>> developer release.  Since it's been so long since the last dev release there 
>> has been lots and lots of build and source code changes so would appreciate 
>> testing of svn/trunk so we can catch any problems prior to the 2.9.6 release 
>> - all going well I'll make it this comming Monday morning.
>>
>> The API should be pretty compatible between 2.8.x and 2.9.6 so I'm hopping 
>> that users won't see too many problems arising from all these changes, what 
>> I can say is whether all the changes have broken the build in the less 
>> actively used platforms i.e. beyond Linux and Window.  Even on the most 
>> commonly used platforms there are still lots of different architecture, 
>> build and dependency differences to throw a spanner in the works so as much 
>> testing as you can throw at it the better.
>>
>> If you see build and runtime issues just post a report of them to 
>> osg-users/forum on this thread, and any fixes to osg-submissions as complete 
>> modified files.
>>
>> If things work well for you then please email into this thread to confirm 
>> that your plarform/build combination is working fine so I know how well we 
>> are converging to a reasonably stable 2.9.6.
>>
>> Thanks in advance for your assistance, Robert.
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