Hi Fabuen, Thanks for the testing. Could you put together small example, such as a modified osg example, that illustrates this bug, I can then use this to rerpduce the bug and then confirm a fix to it.
Thanks, Robert. On Mon, Dec 7, 2009 at 8:55 AM, Fabien Lavignotte <[email protected]> wrote: > Update done and everything builds correctly now on Windows, MSCV2008. > > But at runtime, i have a problem when updating texture content. > I have some code that modify a texture image size when window is resized : > > _image->setImage( newWidth, newHeight, 1, GL_RGBA, GL_BGRA, > GL_UNSIGNED_INT_8_8_8_8_REV, _qimage.bits(), > osg::Image::NO_DELETE, 4 ); > > It used to works ok (osg 2.9.5), the parent texture is correctly updated at > next rendering. > But with the trunk, something goes wrong (garbage on the screen). I have > added the following line on the parent texture in order to make it works : > > _texture->dirtyTextureObject(); > > > Cheers, > Fabien > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Robert > Osfield > Sent: samedi 5 décembre 2009 11:39 > To: OpenSceneGraph Users > Subject: Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release > > Hi Fabien, > > The wrappers were up to date, but osgAnimation simply had a method defined > and no body for it. I could find any calls to the problem method so have > simply removed it. Perhaps Cedric added it with the intention of > implementing it, but in the end never did or need to it. > Since the method isn't used I've just removed it and updated the wrappers. > > Could you do an svn update and let me know if things work fine. > > Cheers, > Robert. > > On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte > <[email protected]> wrote: >> Hello, >> I have tested the trunk r10851 on Windows, MSVC 2008. >> I have a problem at build time, osgAnimation wrappers has not linked because >> a method (updateGraph) is not found. I just commented the method, and then >> everything build correclty. The wrappers have not been updated maybe? >> During the compilation of my project based on OSG, i need to add a lot of >> headers in order to build with the new OSG : #include <osg/MatrixTransform> >> and #include <algorithm>. Hey, a good thing if headers have been cleaned >> up... >> >> Then, at runtime no problem. It seems to me paging is smoother at first, but >> not so sure after testing an old version of our program. And good news, a >> recent bug that seems to block the paging disappears (the bug appears just >> after i have upgraded my nvidia drivers). >> So really good works! Thanks! >> >> Fabien >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Robert Osfield >> Sent: vendredi 4 décembre 2009 18:34 >> To: OpenSceneGraph Users >> Subject: [osg-users] Please test svn/trunk in prep for 2.9.6 dev >> release >> >> Hi All, >> >> It's been a long long time since the last dev release, virtue of me being >> distracted by work like OpenGL ES, GL object pools etc. I'm now almost back >> on top of submissions, so the time now looks good to make the 2.9.6 >> developer release. Since it's been so long since the last dev release there >> has been lots and lots of build and source code changes so would appreciate >> testing of svn/trunk so we can catch any problems prior to the 2.9.6 release >> - all going well I'll make it this comming Monday morning. >> >> The API should be pretty compatible between 2.8.x and 2.9.6 so I'm hopping >> that users won't see too many problems arising from all these changes, what >> I can say is whether all the changes have broken the build in the less >> actively used platforms i.e. beyond Linux and Window. Even on the most >> commonly used platforms there are still lots of different architecture, >> build and dependency differences to throw a spanner in the works so as much >> testing as you can throw at it the better. >> >> If you see build and runtime issues just post a report of them to >> osg-users/forum on this thread, and any fixes to osg-submissions as complete >> modified files. >> >> If things work well for you then please email into this thread to confirm >> that your plarform/build combination is working fine so I know how well we >> are converging to a reasonably stable 2.9.6. >> >> Thanks in advance for your assistance, Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >> org >> >> ______________________________________________________________________ >> This email has been scanned by the MessageLabs Email Security System. >> For more information please visit http://www.messagelabs.com/email >> ______________________________________________________________________ >> >> ______________________________________________________________________ >> This email has been scanned by the MessageLabs Email Security System. >> For more information please visit http://www.messagelabs.com/email >> ______________________________________________________________________ >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >> org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

