Hi Stephan, Yes, I told CMake to set all these modified "C" files to be interpreted as C++, but I don't know about xcode. Is there a way to do the same?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Stephan Maximilian Huber" <[email protected]> a écrit : > Hi, > > Sukender schrieb: > > As told on osg-submissions, there is a new 3DS reader/writer plugin > into the trunk. You're all welcome to test it. What's new? Well: > > - Writing support > > - Uses latest lib3ds > > - Reader now creates MatrixTransforms instead of groups (points are > now as the 3DS file describes). Use "noMatrixTransforms" option to get > the old behaviour. > > - Geometries with more than 65k triangles are automatically split in > multiple meshes. > > - Some fixes (Pivots). > > > > Those who have rights on the plugins page ( > http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins > ) may change it... and write "pending..." on FBX writing ;) > > > > I just hope there won't be too much bugs... > > Cheers, > > > I have problems compiling the new plugin with the deprecated > xcode-projects. The compiler chokes about the <osg/Endian>-include in > lib3ds_io.c. It seems this is because a c-file includes a cpp-header. > > I renamed the file to lib3ds_io.cpp and added some extern "C". A > > ttached you'll find a working file, not sure if I tackled the problem > the right way. > > cheers, > Stephan > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

