Hi Stephan,

Yes, I told CMake to set all these modified "C" files to be interpreted as C++, 
but I don't know about xcode. Is there a way to do the same?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Stephan Maximilian Huber" <[email protected]> a écrit :

> Hi,
> 
> Sukender schrieb:
> > As told on osg-submissions, there is a new 3DS reader/writer plugin
> into the trunk. You're all welcome to test it. What's new? Well:
> > - Writing support 
> > - Uses latest lib3ds
> > - Reader now creates MatrixTransforms instead of groups (points are
> now as the 3DS file describes). Use "noMatrixTransforms" option to get
> the old behaviour.
> > - Geometries with more than 65k triangles are automatically split in
> multiple meshes.
> > - Some fixes (Pivots).
> > 
> > Those who have rights on the plugins page (
> http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins
> ) may change it... and write "pending..." on FBX writing ;)
> > 
> > I just hope there won't be too much bugs...
> > Cheers,
> 
> 
> I have problems compiling the new plugin with the deprecated
> xcode-projects. The compiler chokes about the <osg/Endian>-include in
> lib3ds_io.c. It seems this is because a c-file includes a cpp-header.
> 
> I renamed the file to lib3ds_io.cpp and added some extern "C". A
> 
> ttached you'll find a working file, not sure if I tackled the problem
> the right way.
> 
> cheers,
> Stephan
> 
> 
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