Hi Miguel, > I would like to know why face normals are use despite of vertex > normals whereas there is "if (_usePerVertexNormals)" in > ReaderWriter3DS.cpp ?
Because I had weird results when testing. But I must admit face normals were enough for me. You're welcome to make more tests and make this available as an option ;) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

