Hi Miguel,

> I would like to know why face normals are use despite of vertex
> normals whereas there is  "if (_usePerVertexNormals)" in
> ReaderWriter3DS.cpp ?

Because I had weird results when testing. But I must admit face normals were 
enough for me.
You're welcome to make more tests and make this available as an option ;)
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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