Hi Simon,

I am using a custom MingW based toolchain.

Can you check out and try to fix the xcode thing to make it compile as cpp?

My other problem is that the new version 3ds plugin has dependency on  
exceptionless LGPL code so I am not able to legally include it in my build 
(static commercial offering).

Hmmm... Which exception do you need (=what do you want exactly)? Are you saying 
you're selling binaries?

I am now left wondering if other plugins in my build have become non 
OGL/WX-LGPL also.

I'm not sure but I don't think so...

Cheers,

--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to