Hi Simon,
I am using a custom MingW based toolchain.
Can you check out and try to fix the xcode thing to make it compile as cpp?
My other problem is that the new version 3ds plugin has dependency on exceptionless LGPL code so I am not able to legally include it in my build (static commercial offering).
Hmmm... Which exception do you need (=what do you want exactly)? Are you saying you're selling binaries?
I am now left wondering if other plugins in my build have become non OGL/WX-LGPL also.
I'm not sure but I don't think so... Cheers, -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

