Hi Nick,

You're very optimistic! No, the 3DS writer doesn't export animations. I don't 
remember about animation support in the reader, but it's "TODO" for the writer. 
However, I strongly suggest to avois this very old format as much as possible. 
Actually I guess I won't work on animation support, in any format, before a 
loooong time.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Trajce Nikolov" <[email protected]> a écrit :

> Hi,
> 
> 
> does this thing exports animations too?
> 
> Nick
> 
> http://www.linkedin.com/in/tnick
> Sent from Istanbul, 34, Turkey
> 
> 
> On Fri, Dec 18, 2009 at 6:18 PM, Sukender < [email protected] > wrote:
> 
> 
> Hi Miguel,
> 
> 
> > I would like to know why face normals are use despite of vertex
> > normals whereas there is  "if (_usePerVertexNormals)" in
> > ReaderWriter3DS.cpp ?
> 
> Because I had weird results when testing. But I must admit face
> normals were enough for me.
> You're welcome to make more tests and make this available as an option
> ;)
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> 
> 
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> 
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