Hi Nick, You're very optimistic! No, the 3DS writer doesn't export animations. I don't remember about animation support in the reader, but it's "TODO" for the writer. However, I strongly suggest to avois this very old format as much as possible. Actually I guess I won't work on animation support, in any format, before a loooong time.
Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Trajce Nikolov" <[email protected]> a écrit : > Hi, > > > does this thing exports animations too? > > Nick > > http://www.linkedin.com/in/tnick > Sent from Istanbul, 34, Turkey > > > On Fri, Dec 18, 2009 at 6:18 PM, Sukender < [email protected] > wrote: > > > Hi Miguel, > > > > I would like to know why face normals are use despite of vertex > > normals whereas there is "if (_usePerVertexNormals)" in > > ReaderWriter3DS.cpp ? > > Because I had weird results when testing. But I must admit face > normals were enough for me. > You're welcome to make more tests and make this available as an option > ;) > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

