What are the requirements? Do you need to model atmospheric light
scattering, or do you just need to "fake it" by rendering some kind of
translucent cone in front of a headlight? If the former, do a web search
on atmospheric light scattering; there is quite a bit of available
research on the topic.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Trajce Nikolov wrote:
Hello Community,
I am to ask you for some hints, tips for light lobes. The scene is with
ground vehicles and I have to come up with some method that will display
light lobes of all the vehicles ... tens of 'em in the scene.
Thanks for the help!
Nick
http://www.linkedin.com/in/tnikolov
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