ok .. did some experiments and made it work. Now I am seeing it the same
with Texture1D. Any ideas how this texture should look like?

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Fri, Dec 11, 2009 at 12:10 PM, Trajce Nikolov
<[email protected]>wrote:

> Hi Robert,
>
> 1D texture approach with attenuation, based on your state should do the
> work. However, I am not familiar with this technique. Could you give more
> words on this, or point me what is to search for
>
> Thanks !
>
> Nick
>
> http://www.linkedin.com/in/tnikolov
> Sent from Gümüşsuyu, İstanbul, Turkey
>
> On Fri, Dec 11, 2009 at 12:06 PM, Robert Osfield <[email protected]
> > wrote:
>
>> Hi Nick,
>>
>> On Fri, Dec 11, 2009 at 9:40 AM, Trajce Nikolov
>> <[email protected]> wrote:
>> > I mimic the code from osgspotlight and here are the results. To me it
>> looks
>> > like one half of the lobe is mirrored. Any idea ?
>>
>> This is a classic issue with projective texturing - the way around it
>> is either to use a shader to disable the lighting behind, or to use a
>> 1D texture along the axis of the light that clips out the light from
>> behind.  Such a texture would also enable you to attenuate the light.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to