the requirements are just to do light lobes ... no more details ;-) ....
should look realistic ...... Thanks for the scattering hint !

Nick

http://www.linkedin.com/in/tnikolov
Sent from Ünalan, İstanbul, Turkey

On Fri, Dec 11, 2009 at 12:03 AM, Paul Martz <[email protected]> wrote:

> What are the requirements? Do you need to model atmospheric light
> scattering, or do you just need to "fake it" by rendering some kind of
> translucent cone in front of a headlight? If the former, do a web search on
> atmospheric light scattering; there is quite a bit of available research on
> the topic.
>
> Paul Martz
> Skew Matrix Software LLC
> _http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
> +1 303 859 9466
>
>
>
> Trajce Nikolov wrote:
>
>> Hello Community,
>>
>> I am to ask you for some hints, tips for light lobes. The scene is with
>> ground vehicles and I have to come up with some method that will display
>> light lobes of all the vehicles ... tens of 'em in the scene.
>>
>> Thanks for the help!
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>>
>>
>>
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