the requirements are just to do light lobes ... no more details ;-) .... should look realistic ...... Thanks for the scattering hint !
Nick http://www.linkedin.com/in/tnikolov Sent from Ünalan, İstanbul, Turkey On Fri, Dec 11, 2009 at 12:03 AM, Paul Martz <[email protected]> wrote: > What are the requirements? Do you need to model atmospheric light > scattering, or do you just need to "fake it" by rendering some kind of > translucent cone in front of a headlight? If the former, do a web search on > atmospheric light scattering; there is quite a bit of available research on > the topic. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > Trajce Nikolov wrote: > >> Hello Community, >> >> I am to ask you for some hints, tips for light lobes. The scene is with >> ground vehicles and I have to come up with some method that will display >> light lobes of all the vehicles ... tens of 'em in the scene. >> >> Thanks for the help! >> Nick >> >> http://www.linkedin.com/in/tnikolov >> >> >> >> ------------------------------------------------------------------------ >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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