one more thing. The matrix that I pass to TexGen seem to not be taken into
account. No matter how I set the far plane it shows same results. Is this
expected behavior ?

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

2009/12/11 Trajce Nikolov <[email protected]>

> ok .. did some experiments and made it work. Now I am seeing it the same
> with Texture1D. Any ideas how this texture should look like?
>
> Nick
>
> http://www.linkedin.com/in/tnikolov
> Sent from Gümüşsuyu, İstanbul, Turkey
>
> On Fri, Dec 11, 2009 at 12:10 PM, Trajce Nikolov <[email protected]
> > wrote:
>
>> Hi Robert,
>>
>> 1D texture approach with attenuation, based on your state should do the
>> work. However, I am not familiar with this technique. Could you give more
>> words on this, or point me what is to search for
>>
>> Thanks !
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>> Sent from Gümüşsuyu, İstanbul, Turkey
>>
>> On Fri, Dec 11, 2009 at 12:06 PM, Robert Osfield <
>> [email protected]> wrote:
>>
>>> Hi Nick,
>>>
>>> On Fri, Dec 11, 2009 at 9:40 AM, Trajce Nikolov
>>> <[email protected]> wrote:
>>> > I mimic the code from osgspotlight and here are the results. To me it
>>> looks
>>> > like one half of the lobe is mirrored. Any idea ?
>>>
>>> This is a classic issue with projective texturing - the way around it
>>> is either to use a shader to disable the lighting behind, or to use a
>>> 1D texture along the axis of the light that clips out the light from
>>> behind.  Such a texture would also enable you to attenuate the light.
>>>
>>> Robert.
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>
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