Hi Nick, On Fri, Dec 11, 2009 at 9:40 AM, Trajce Nikolov <[email protected]> wrote: > I mimic the code from osgspotlight and here are the results. To me it looks > like one half of the lobe is mirrored. Any idea ?
This is a classic issue with projective texturing - the way around it is either to use a shader to disable the lighting behind, or to use a 1D texture along the axis of the light that clips out the light from behind. Such a texture would also enable you to attenuate the light. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

