Hi Nick,
I nailed this down to
ocean->getOceanScene()->setSunDirection(sunpos);
calling this each frame increases the mem usage
I'll check this out on Monday at work. At first glance setSunDirection()
shouldn't cause leaks but perhaps it's the dirty each frame that it
causes that leaks. Perhaps a missing ref_ptr or a circular ref_ptr.
I'll get back to you on Monday.
J-S
--
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Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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