Great. Yeas, that is what I was thinking as well. the sun direction set
dirties the scene so the init is called over and over again. I am not into
the details of osgscene too much, but for me it looks like an overhead to
recreate just about everything on sun position change.

 Thanks !!!

Nick

http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey

On Sun, Jan 24, 2010 at 5:05 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Nick,
>
>
>  I nailed this down to
>>
>> ocean->getOceanScene()->setSunDirection(sunpos);
>>
>> calling this each frame increases the mem usage
>>
>
> I'll check this out on Monday at work. At first glance setSunDirection()
> shouldn't cause leaks but perhaps it's the dirty each frame that it causes
> that leaks. Perhaps a missing ref_ptr or a circular ref_ptr.
>
> I'll get back to you on Monday.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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