Hello Hello.

Did this get sorted? Or was there a genuine leak?

I just had a quick look and realised that changing the sun direction doesn't
actually need to dirty the scene state. It's only needed to  set uniforms in
the GodRays and GodRayBlendSurface shaders. Those classes already have
getters and setters for sun direction so I'll make a little mod so that it
just updates the uniforms rather than rebuilds everything.

I think I must have just forced a rebuild because I assumed that the sun
direction wouldn't change. The leak however is more worrying.

Kim.

2010/1/25 Trajce Nikolov <[email protected]>

> Ok .. I will do that.
>
> I am Window7, osg like two weeks ago from the trunk and run your test app
> from the code you sent me
>
> I ll try to nail it down and let you know
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Haguenau, Alsace, France
>
> On Mon, Jan 25, 2010 at 7:10 PM, Jean-Sébastien Guay <
> [email protected]> wrote:
>
>> Hi Nick,
>>
>>
>>  on windows, it does eats the memory in large chunks .... after 5 minutes,
>>> It reach the limit
>>>
>>
>> I'm on Windows... Vista (at work) to be specific.
>>
>> Did you just compile osgOcean and the oceanExample? Which compiler? Which
>> version of OSG?
>>
>> Sorry I'm kind of out of ideas, since it works fine for me... Can you look
>> into the code since you can reproduce it? I suggest you start with
>> OceanScene::init() and start by commenting out the whole method, see if the
>> leak goes away, then uncomment half of it, check again, etc. until you've
>> found the source... The block at the start where things are being set to
>> NULL should cause objects in ref_ptrs to be freed before they're
>> recreated...
>>
>> Good luck,
>>
>>
>> J-S
>> --
>> ______________________________________________________
>> Jean-Sebastien Guay    [email protected]
>>                               http://www.cm-labs.com/
>>                        http://whitestar02.webhop.org/
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>
>
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