Ok .. I will do that. I am Window7, osg like two weeks ago from the trunk and run your test app from the code you sent me
I ll try to nail it down and let you know Nick http://www.linkedin.com/in/tnick Sent from Haguenau, Alsace, France On Mon, Jan 25, 2010 at 7:10 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Nick, > > > on windows, it does eats the memory in large chunks .... after 5 minutes, >> It reach the limit >> > > I'm on Windows... Vista (at work) to be specific. > > Did you just compile osgOcean and the oceanExample? Which compiler? Which > version of OSG? > > Sorry I'm kind of out of ideas, since it works fine for me... Can you look > into the code since you can reproduce it? I suggest you start with > OceanScene::init() and start by commenting out the whole method, see if the > leak goes away, then uncomment half of it, check again, etc. until you've > found the source... The block at the start where things are being set to > NULL should cause objects in ref_ptrs to be freed before they're > recreated... > > Good luck, > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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