Ok .. I will do that.

I am Window7, osg like two weeks ago from the trunk and run your test app
from the code you sent me

I ll try to nail it down and let you know

Nick

http://www.linkedin.com/in/tnick
Sent from Haguenau, Alsace, France

On Mon, Jan 25, 2010 at 7:10 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Nick,
>
>
>  on windows, it does eats the memory in large chunks .... after 5 minutes,
>> It reach the limit
>>
>
> I'm on Windows... Vista (at work) to be specific.
>
> Did you just compile osgOcean and the oceanExample? Which compiler? Which
> version of OSG?
>
> Sorry I'm kind of out of ideas, since it works fine for me... Can you look
> into the code since you can reproduce it? I suggest you start with
> OceanScene::init() and start by commenting out the whole method, see if the
> leak goes away, then uncomment half of it, check again, etc. until you've
> found the source... The block at the start where things are being set to
> NULL should cause objects in ref_ptrs to be freed before they're
> recreated...
>
> Good luck,
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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