Hello, new OSG user here.

I'm currently using osgEarth to display a small patch of terrain (from a GeoTIF 
file) with elevation data in a Windows MFC application with a strong focus on 
underwater views.

It works to some extent, but the end result is touchy, low-res, and difficult 
to maneuver through. Much of this is probably due to a lack of high resolution 
elevation data from the FL target site (with image data that matches 
resolution). But I'm also wondering if osgEarth is overkill for our needs.

We don't need the whole planet or massive database of landscape. All we need is 
a small patch in high detail we can easily move a camera through and directly 
convert lat/lon/elevation positions into the scene's x/y/z. This conversion is 
why we went with osgEarth. But perhaps there's a simpler option?

I'm just looking for a reality check on this from people in the know. I've used 
other scene graph engines in the past (mainly Gamebryo) so I'm still struggling 
with the differences in OSG.

 ~ Chris Innanen
 ~ Nonsanity

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23305#23305





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