Hello, new OSG user here. I'm currently using osgEarth to display a small patch of terrain (from a GeoTIF file) with elevation data in a Windows MFC application with a strong focus on underwater views.
It works to some extent, but the end result is touchy, low-res, and difficult to maneuver through. Much of this is probably due to a lack of high resolution elevation data from the FL target site (with image data that matches resolution). But I'm also wondering if osgEarth is overkill for our needs. We don't need the whole planet or massive database of landscape. All we need is a small patch in high detail we can easily move a camera through and directly convert lat/lon/elevation positions into the scene's x/y/z. This conversion is why we went with osgEarth. But perhaps there's a simpler option? I'm just looking for a reality check on this from people in the know. I've used other scene graph engines in the past (mainly Gamebryo) so I'm still struggling with the differences in OSG. ~ Chris Innanen ~ Nonsanity ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23305#23305 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

